How PoE 2 Can Fix Melee Without Buffing Ranged
Jazzarus
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How PoE 2 Can Fix Melee Without Buffing Ranged
5 897 просмотров · 10 часов назад
Jazzarus
11,5 тыс. подписчиков
5 897 просмотров · 10 часов назад
Path of Exile 2 has a melee problem, but fixing it doesn't have to mean buffing ranged builds. So how can GGG make melee stronger, tougher, and more reliable without making ranged characters even better?
In this video, I break down why simply buffing melee damage isn't enough, and explore practical ways to fix the melee vs. ranged balance in PoE 2.
We'll look at:
Hyper Armor: Preventing melee attacks from being constantly interrupted by stagger.
Skill-Specific Defenses: Giving melee skills defensive benefits like Fortification, shields, life regeneration, or leech.
The Passive Tree: Making life and armor more rewarding for characters built around close-range combat.
Armor and Movement Speed: Rethinking the penalties that make heavy armor less appealing.
The goal isn't to nerf ranged builds or force every character into a single playstyle. It's to give melee the tools it needs to compensate for the risks of fighting at close range, while preserving the freedom to build your character the way you want.
How would you fix melee in Path of Exile 2? Let me know your ideas in the comments.
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