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Corona Renderer For Cinema 4D Tutorial: The Node Material Editor

Chaos Corona

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Corona Renderer For Cinema 4D Tutorial: The Node Material Editor

30 653 просмотра · 5 лет назад
Chaos Corona
79,4 тыс. подписчиков
30 653 просмотра · 5 лет назад
In this tutorial, we take a very in-depth look at the Node Material Editor, something unique to both this particular version of Corona, but also unique in Cinema 4D too! 00:00 - Introduction 00:42 - How to access the Corona Node Material Editor 00:58 - Overview of the interface 05:08 - How to create and bring in materials and shaders (including bitmaps) 06:25 - How to delete or hide / unhide nodes 09:22 - Overview of the node system 10:34 - How node connections work 12:14 - How to delete node connections 13:09 - Overview of how material channels and their slots are represented in the actual nodes 14:28 - Understanding the node's orange color coding 15:07 - Understanding the node's grey color coding 17:42 - Understanding the node's purple color coding 19:30 - Working on our first material 21:21 - Comparing the UX between the standard material editor and the Corona node material editor 22:31 - A showcase of the pros of using one bitmap to drive multiple shaders 23:59 - An example of using a single node to feed multiple materials 24:51 - Applying the same dirt texture to two different materials thanks to node dependencies 31:01 - An overview of the amazing canvas in the Corona node material editor 33:32 - Examining the power of the canvas in an actual scene (A heads up - the top coat on a car paint would normally be a colorless reflection, but we've gone with a metallic colored reflection here to show how one color can drive multiple materials since this is a Node Material Editor tutorial and not a car paint tutorial - plus, we liked the results visually!) 37:19 - Production workflow example: Creating a wall material 46:38 - How to easily all the delete unconnected nodes & materials in the Corona node material editor 47:55 - Production workflow example: Creating a floor material 51:14 - How to automatically sort all the nodes 51:59 - Production workflow example: Finishing up the floor material 53:44 - How to use the view functionality to better organize your creations in the node editor 56:35 - Using the Corona node material editor with standard Cinema 4D materials 57:25 - How to copy multiple nodes at the same time 58:38 - Closing thoughts