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HYPERDEATH (20/20) || Wega's Super Custom Challenge

IexistIguess

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HYPERDEATH (20/20) || Wega's Super Custom Challenge

15 просмотров · 3 дн. назад
IexistIguess
16 подписчиков
15 просмотров · 3 дн. назад
Well I was going to go for 26/20 but Bort Bunny is several orders of magnitude harder and more absurd than the other characters to the point that I don't even feel like 26/20 is worth attempting. So I just beat 20/20 and called it a day. Might as well just list off all the characters and what makes them hard (I'll also say how difficult they are out of 5): Wega: 3/5; he's always after you and he's usually always the closest chaser to you due to his speed and rubberbanding. Even if DEATH teleports you across the map he'll reach you in a few seconds so be wary of him after that. Rorys: 4/5; Generally problematic if he happens to teleport in your way since he's hard to get around and you can't exactly turn around. Also his visual effect makes it super hard to see where DEATH is. Maltigi: 2/5; ironically you just ignore him most of the time and you'll be fine. Just make sure to pay attention for if he's about to charge into you, especially in the last section; he actually got me once in the last chase (he was also my only death in that section). Urios: 1/5; Basically the same as Maltigi but limited to the final section and also he chases you. His hitbox is nowhere near as big as his imposing stature suggests; just pay attention for his yellow dash indicator. Ultra Irios: 1/5; Irios himself isn't threatening, and you'll usually coincidentally dodge his fireballs; they'll only hit you once or twice per run. Shoebench: 5/5; the time limit with max level Shoebench is STRICT and he was responsible for a decent amount of deaths, plus both of my runs that made it to the final section almost died to Shoebench. Once he starts outspeeding Wega, ignore Gogaji and don't stop jumping unless you happen to get some distance on him (either with Alex's dash or by triggering DEATH). Jake Junior Jake Senior: 1/5; his projectiles are easy to avoid as long as you don't get a turret generating where you need to go, but he'll still only hit you once if you're quick. He usually chips you at the start of the run. Ored!: 3/5; depsite falling behind Wega he's quite threatening since he can often kill you on tight turns due to his movement being based on rapid teleports rather than simply chasing. His math isn't too hard but you might not notice it; you can be Foolish once and live. Messi Bro: 1/5; same as Ultra Irios but the projectiles come from random directions. Sometimes you get hit but not very often. Slimerios: 1/5; you're jumping constantly and Slimerios is slow so you won't trigger puddles that often. Even if you do get hit, the trip usually won't get you killed, so it's just damage and a slight visual annoyance. Johsons: 2/5; he hits you a bit more often and it sends you into the air which can combo into a Gogaji hit which is much more annoying. Gogaji: 4/5; can be annoying to deal with, especially with DEATH and also Wega constantly on your tail. Plus you're slower on the ground. You can click on him to stall him briefly in a pinch. Evil Mark Online: 3/5; probably the most consistent source of damage of the roster. In straight paths he can easily get a lot of chip damage on you unless you're weaving about. You can use his laser indicator to identify where the chasers are after being teleported by DEATH. DEATH: 5/5; getting teleported is very disorienting and can sometimes cause you to jump off the edge into Tigi Water (especially if blinded by Rorys). You can't take time to gather your bearings because of Wega. Other chasers don't rubberband; be careful since Ored! being in front of you is almost guaranteed death. You can use it to your advantage to try and give yourself more time once Shoebench outspeeds you. Horas Shotgun Man: 2/5; you basically can't dodge him consistently whatsoever so sometimes he just hits you. Colortigis: 2/5; Just make sure you're good at spamming E whenever they show up and you'll be fine usually. BEAR5: 3/5; They're usually avoidable as long as you stay at full speed but if you get unlucky and one happens to block your path forwards there's not much you can do to avoid it and it really hurts. John: 2/5; personally I struggled with this guy a lot but just spam Q when you notice his indicator (it's pretty distinct). Usually he's most problematic if him and Colortigis sync up. Try not to fail a parry since it heals you. Wega Jr.: 3/5; Cakes can be rather out of the way but not too hard to grab. Prioritize them. If you fail, a secret character will be added. Most are just annoying, but Bort Bunny can be run ending. superfreakingmarcus: 2/5; they're quite visually obstructive but easy to get rid of; prioritize them when possible, especially if they're in the middle of the screen. I personally think they're harder without their 20 AI buff. Alex: -1/5; they literally help you. Use the dash wisely; I usually forget it exists but it helps traverse ground quickly if you need to collect fast or make distance on Shoebench.