Onimusha Way of the Sword Extended Demo
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Onimusha Way of the Sword Extended Demo
176 просмотров · 2 недели назад
WittyCleverArchive
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176 просмотров · 2 недели назад
Originally streamed on 26 August 2026 [somehow onimusha returned, and so I decided I'd give it one more chance to impress me, unfortunately it didn't change a single thing about any of the actual issues and really is setting up to be sleepwalking between bosses that might be interesting but are still just parry checks that end right away, the new level needed like triple the enemy density with how it was just walking between very typical bow "puzzles" and it was So Cool how Musashi told me there's gold in the cracks when I can see it, somehow ironic the time they finally try to tutorialize environmental interaction is just to give you a very obvious poke towards using the bow on the glowing rocks, making it more for the bow than for the environment, then the boss was basic but serviceable, if there was more for me to find on him I wouldn't find out with how he dies instantly to anything, the whole soul tug of war wasn't really there since anything staggers him and again he dies right away anyway, and I got lucky on the second try getting the fun wall splat finish, putting the special challenge behind an issen counter unlock is something that I would think is very cool but the game has too much to make up for a stunt like that, I guarantee a lot of people who were disappointed will not find it and never even fight the secret boss, I will grant that it was a pretty fun fight that was closer to what things should be and it was satisfying getting used to the timing and slipping in Issens as it went on, yet it doesn't actually address any of the critical points that bring the game down, I even joked about how they would just put an easy boss with inflated stats at the end and act like that solves everything, then they kinda did seeing as in the full game I'm sure the fight will end up being way easier, what I will say is this is the demo they should have dropped first, but maybe it's for the best since there's a slight chance SOMEONE will notice how people don't like passive group AI in their games actually, the animations are great but if only it was in service of something better, man I still can't get over them calling this the "pinnacle of sword fighting action games" literally what are they smoking]