Making a cozy game on a real planet, no engine | Devlog 000
Tiny Planet Dev
0:00 / 0:00
Making a cozy game on a real planet, no engine | Devlog 000
766 просмотров · 2 недели назад
Tiny Planet Dev
5 подписчиков
766 просмотров · 2 недели назад
I'm building a cozy game on a real, round planet, from scratch in C++, with no game engine.
This is Devlog 000: the first ten days. How the planet is made, how you walk on a sphere without sliding off, how the terrain, water and six biomes are generated, how it runs smoothly, and where the game is going. Then you get almost seven minutes of uncut gameplay: six days on the planet, exactly as the game plays.
The idea in one sentence: Stardew Valley, on a tiny planet. You land alone on a dead world, wake its heart, grow a garden and bring the planet back to life.
⚠️ Work in progress: the models and animations you see are placeholders and will be redone.
CHAPTERS
0:00 A real, round planet
0:54 01 · The idea
3:24 02 · No engine
5:11 Gameplay: landing
5:31 03 · A real sphere
7:37 04 · Terrain
10:27 05 · The look
12:27 Gameplay: the valley
12:43 06 · The whole planet
15:56 07 · Biomes
17:29 08 · Making it run
20:06 09 · Models
21:23 10 · Bringing it to life
22:50 Gameplay: six days, uncut
29:44 11 · Today, and what's next
BUILT WITH
C++20 · SDL3 · OpenGL · GLM. No Unity, no Unreal, no Godot.
The music and sound effects in this video are the game's own: every sound is generated in code.
INSPIRED BY
Stardew Valley (ConcernedApe) · Astroneer (System Era) · The Planet Crafter (Miju Games) · Factorio (Wube Software) · Outer Wilds (Mobius Digital) · Dinkum · My Time at Portia.
Screenshots of these games are shown for reference and commentary.
If you'd like to see this planet grow, subscribe. Next devlog: the character, from an orange pill to an astronaut.
#devlog #gamedev #indiegame #cpp #cozygame