TSK 09 in 8m50s - Knights and Merchants (KaM) Remake (r6720)
cmowla
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TSK 09 in 8m50s - Knights and Merchants (KaM) Remake (r6720)
2 159 просмотров · 5 лет назад
cmowla
1,04 тыс. подписчиков
2 159 просмотров · 5 лет назад
Related Video: • TSK 09 in 12m32s (LIVE, no save reloads) -...
Knights and Merchants Speedrun Page: https://www.speedrun.com/kam
Remake Version r6720: https://www.kamremake.com/download/
Replay: https://drive.google.com/file/d/1IfvO...
I used a moderate amount of save reloads, with the exception the last save restore point which was reloaded MANY times!
See my 12m32s LIVE (and NO save reload) game play video to see a better explanation for the beginning. • TSK 09 in 12m32s (LIVE, no save reloads) -... The only difference with this win is that I simply used some (very much needed) save restore points to optimize things a little better. I also solved a system of two linear equations to determine how to split up my initial army OFFENSE . . . by counting the total hit points of military buildings and relating that to my 15 offensive barbarians!
The POWER of saves . . . I don't think this mission has been won faster in any version of the game since 1998 . . . even with me having an extra group of knights and an extra storehouse to destroy (versus the Steam version and original game).
I may do a TAS win of this mission in the future (using the tool of slowing down the game time during gameplay https://www.speedrun.com/kam/guide/p0hnk to see if it can be beaten with that "assistance" in 7:xy!)
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If you want to see more of my KaM videos, see these 2 playlists:
• Knights and Merchants - Speedruns
• Knights and Merchants - Building/Economy
Thank you for watching, and have a nice day!