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Bethesda Mod School: Scripting 105 - Alternate Activation Perk (Deployable Turrets Mods)

kinggath

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Bethesda Mod School: Scripting 105 - Alternate Activation Perk (Deployable Turrets Mods)

2 302 просмотра · 6 лет назад
kinggath
75,4 тыс. подписчиков
2 302 просмотра · 6 лет назад
In this fifth Scripting lesson, kinggath goes over setting up a new Perk to add an alternate activation option to something. This continues to build on the Deployable Turrets mod, if you have not been following a long, you can get all of the source files to pick up from here at the link below. You can download the companion files here: https://www.nexusmods.com/fallout4/mo... Required Knowledge: ::: From Creation Kit 103:    • Bethesda Mod School: CK 103 - Basic Worksh...   Creating new forms in the Creation Kit ::: From Scripting 101:    • Bethesda Mod School: Nifskope 101 - Basics...   Setting up a basic script Compiling scripts Join the cause on Patreon:   / kinggath   Follow on social media for more news and extras: Twitter:   / simsettlements   Facebook:   / simsettlements