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How to create a Data Driven Faction Management System for your Unreal Engine games (1/4)

Mark's Dev Channel

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How to create a Data Driven Faction Management System for your Unreal Engine games (1/4)

89 просмотров · 2 нед. назад
Mark's Dev Channel
239 подписчиков
89 просмотров · 2 нед. назад
Welcome to the AI Perception & Faction System series! 🎮✨ In this series, we’re building a robust data management system to control how AI characters perceive the player and other AI entities in your game world. In this video, we cover: 🔹 Faction Data Table: Setting up a centralized data table to manage faction relationships. 🔹 Faction Components: Creating reusable components for both players and AI to access and process standing data. 🔹 Unreal Engine Teams Integration: Hooking our system directly into Unreal Engine's built-in Generic Team Agent Interface so AI can dynamically react to friends, neutrals, or enemies upon detection. 🔔 Subscribe and turn on notifications so you don't miss the next part of the series! Source Code On Patreon:   / how-to-create-c-172917118   Direct Message on Discord: cymraesdraigtan Linkedin Profile:   / mark-salter-3946242