Jumping Demons by Me - Geometry Dash
smarted.
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Jumping Demons by Me - Geometry Dash
36 884 просмотра · 1 год назад
smarted.
2,47 тыс. подписчиков
36 884 просмотра · 1 год назад
Have fun. I mean it.
ID: 117061407
Songs:
(NONG) • The Living Tombstone - Jumping Devil - Mus...
(NG) https://www.newgrounds.com/audio/list...
Level info:
This level can be played in two different modes and with two different songs. Analog mode is the default, it makes everything look a bit messier and it's supposed to recreate the feeling of playing this level on a old CRT television. Analog mode hides a lot of the details in the level, some of the animations become to blurry for the player to notice, this is why I added digital mode.
Digital mode makes everything look clearer, and sharper. You could argue this makes the level a bit easier which is why players who beat this level with the default options (and no LDM) are rewarded with a coin.
Level should be played with the song "Jumping Devil" by The Living Tombstone for a more enjoyable experience, as most clicks in the level are synchronized with the song.
Playing the level with the song "Nemesis Algébrique" is also valid. The vibes change, neither for the better or for worse, it's just different. I wouldn't be surprised if some players enjoyed playing the level with this song more.
The last option You can change in the service menu is the screen ratio, it moves some details closer to the center of the screen. This is meant for people using ipads and other 4:3 screens, like CRT monitors.
Verification:
Speaking of 4:3 screens, I decided to beat this on my old computer connected to a CRT monitor at 1024x768 85hz. The vibes were immaculate, even though the frame rate made it painful. This is like, a medium demon*, but I knew people would wonder about the verification so there it is.
*I've been told this is in fact NOT a medium demon, more like an insane demon, so yea.
Lag:
This level has quite a lot of objects. But don't worry little Timmy you'll still be able to use your iPad to play this by turning on LDM, which removes most of the animations reducing the object count significantly. Alternatively, you can jump while the level is loading at the beginning of every attempt to turn on a less impactful LDM that only removes the textures on blocks, leaving the animations.
Bugs?
If you notice weird behavior while playing in practice mode, yeah, practice mode does that sometimes, just delete a couple of checkpoints and get back to the part that was giving you issues then see if it works. When playing on mobile practice mode can be particularly weird, especially in the vertical section, but from my testing these bugs only happen in practice and will never occur in normal mode.
This level is quite ambitious for my standards, its quite complex, and the only player to playtest this was me and a friend of mine (mostly me) so if you find any bugs report them to me either with an ingame message or on discord (@smarted) and I'll try to fix it as soon as possible.
Timestamps:
0:00 Intro
0:44 Showcase 1 (Analog + NONG)
2:01 Service Menu
2:14 Showcase 2 (Digital + NG)
3:33 Verification
5:21 Analog beauty
#geometrydash #gd #2.2 #demon #dual