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Challenge myself! SF2CE Ryu 3-HIT COMBO! Trial #11 🥋

f_arcade

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Challenge myself! SF2CE Ryu 3-HIT COMBO! Trial #11 🥋

17 просмотров · 2 недели назад
f_arcade
375 подписчиков
17 просмотров · 2 недели назад
A new series of insane challenges begins! Are you ready to watch me push my execution to the limit? This is Training 11 (3-HIT Series), a set of trials that requires advanced execution and frame-perfect timing. These combos are optimized against Dhalsim and represent a true test for any Street Fighter veteran! 🥋 🧠 The Technical Secret: The "Neutral" Bridge Training 11 introduces a specific execution hurdle. To succeed, you must treat these as two separate execution blocks: a 1-HIT opener followed by a 2-HIT finisher. The key is the "Neutral State." You must return to a neutral position immediately after the first hit. Ryu’s animation must reset for a split second before you trigger the final block. Precision is everything. Pro Tip: Watch out for negative-edge triggering a Light Tatsu. You need the speed of the Hard TATSUMAKI (HK) to connect against Dhalsim! 💀 The IDR Concept (Intrinsic Difficulty Rating) Experience exactly why I created the IDR. Watching a perfect combo is one thing; witnessing the effort, the missed inputs, and the muscle memory being built in real-time is another. The IDR isn't just a formula—it’s the "feeling" of the difficulty after hundreds of attempts. 🎮 The Trials: Training 11 (T63 to T70) T63 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [cr.LP, st.HP, HADOKEN (HP)] Breakdown: Land the first hit and return to neutral instantly. Speed on the HADO is mandatory. ⏱️ TIMINGS_ms: [441, 167] T64 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [cr.LP, cr.HP, TATSUMAKI (HK)] Breakdown: Return to neutral after the opener. High speed required on the HK Tatsu. ⏱️ TIMINGS_ms: [437, 124] T65 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [cr.LP, cr.MP, HADOKEN (HP)] Breakdown: Focus on the neutral reset before the st.MP. ⏱️ TIMINGS_ms: [428, 141] T66 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [st.LK, st.LP, fj.(LP, HK)(PIANO)] Breakdown: Requires a fast DIAGONAL and perfect PIANO INPUT. Precision is mandatory. ⏱️ TIMINGS_ms: [516, 342, 84] (84ms between LP and HK Piano) T67 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [cr.LP, cr.HP, HADOKEN (HP)] Breakdown: Neutral reset after the opener. Precision on the cr.HP. ⏱️ TIMINGS_ms: [432, 140] T68 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [cr.LP, st.HP, TATSUMAKI (HK)] Breakdown: Land the first hit and reset. Speed on the TATSU is vital. ⏱️ TIMINGS_ms: [424, 184] T69 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [st.LP, st.MP, HADOKEN (HP)] Breakdown: Focus on the rhythmic timing between the first and second hit. ⏱️ TIMINGS_ms: [429, 175] T70 Challenge ➔ 3-HIT {IDR-7 Class} Combo: [st.LP, cr.MP, HADOKEN (HP)] Breakdown: Reset to neutral as Ryu’s arm returns to start position. ⏱️ TIMINGS_ms: [436, 123] 🕹️ My Setup: The Stick: Modified Sanwa-style lever (Omron V-15-1A5, OTTO BFY restrictor, 2mm actuator, 2lb spring). Buttons: Qanba Snap-In 30mm with customized layout (including a "palm-activated" parry button). Tech: Powered by the Raspberry Pi Pico 2040 with a 0.96-inch OLED SSD1306 display for real-time input feedback. ✨ Support f_arcade: If you love high-level execution and the retro gaming grind: ✅ SUBSCRIBE for more Street Fighter 2 content! 👍 LIKE if you appreciate the effort! 🔔 HIT THE BELL to never miss a trial! TIMESTAMPS: 0:00 - T63 0:14 - T64 0:23 - T65 0:35 - T66 0:44 - T67 0:54 - T68 1:04 - T69 1:12 - T70 #sf2ce #streetfighter2 #ryu #fgc #retrogaming #arcade #combovideo #streetfighter #capcom #execution #combo #ArcadeStick #RyuCombo #StreetFighterCE #FightingGames #ClassicGames #RetroGamingCommunity