Weekly Hard Stratagem #51 (Aug.19-25) | Accuracy Heavy Bolter | Space Marine 2: Patch 14.1
Kryonax
0:00 / 0:00
Weekly Hard Stratagem #51 (Aug.19-25) | Accuracy Heavy Bolter | Space Marine 2: Patch 14.1
2 024 просмотра · 11 дн. назад
Kryonax
482 подписчика
2 024 просмотра · 11 дн. назад
STRATAGEM BATTLEFIELD CONDITIONS:
Measured Mercy (THIS IS BUGGED)
You are granted 5 Relics at the start. Allies cannot be revived from Incapacitation, and you are defeated if any player dies.
Split Up
When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled.
Suspicious Behaviour
Friendly fire Damage from firearms and explosives is enabled.
Personal Quarry
Each player is assigned an enemy that only they can kill.
I ran this weekly stratagem with a fellow battle-brother and it went surprisingly well for a first attempt. Our coordination and the RNG played a big role. The main issue players have had with this week's stratagem is the bugged buff and the three debuffs. Instead of being granted 5 Relics, you only receive one. Since you start the mission with a mortal wound the single Relic a player is given will be automatically used upon going down. If they go down again the mission ends in a defeat. The main thing to keep in mind with this mission is you HAVE to remain separated for the majority of the run. Two of the debuffs force this with friendly fire and the disabling of armour and contested health restoration when near another player. You are able to tell if you are too close to another player if you see a blue icon with 3 swords being displayed under your health/armour bar. The main thing to keep in mind is watching where you shoot and keeping a distance from your teammates. Melee attacks do not count as friendly fire. If you are able to communicate with your teammates for better coordination you will have far better chances of completing this week's stratagem. You can find a team to run with in the Space Marine 2 Discord.
Heavy Bolter Perks:
The accuracy version of the Heavy Bolter is great for sniping enemies. Majority of the perks I chose here are for increased damage and faster cooling.
Plasma Pistol Perks:
Charged Cooling allows for double firing of the Heroic Plasma. The only perk you should change out from what is shown is Divine Might instead of Plasma Collection for max damage. I forgot to change this perk back since it was selected for a Relic Plasma Pistol on a different class.
Heavy Perk Tree:
Restoration for increased survivability, Thermal Boost to increase your damage output when overheating/low ammo, Versatility will further increase the damage of the Heroic Plasma Pistol and Encompassing Aegis for survivability. I took Consecutive Execution since we did not have a Tactical with Secure Stockpile. If you have a Tactical running that team perk, you can take either Adamant Will or Emperor's Protection. Field Adjustment for faster recharge rate of the Iron Halo, Brute Force to increase ranged damage. If you are taking Emperor's Protection, you can run Wrath of the Imperium to pair with it. Offensive Capability is personally the only good Signature perk he Heavy has.
Prestige Perks:
Auxiliary Reload keeps your ammunition up on Extremis executions, Conviction to further increase survivability, Duelist and Indomitable Spirit since I don't melee with the Heavy.
If you have any questions feel free to ask. Hope you enjoy the video!
Liking and subscribing is appreciated. For the Emperor!
The marines we are using are a Heavy Intercessor and Bladeguard Veteran of the Ultramarines 1st Company.
https://wh40k.lexicanum.com/wiki/Heav...
https://wh40k.lexicanum.com/wiki/Blad...
https://wh40k.lexicanum.com/wiki/1st_...
YouTube: / @kryonax
Instagram: / kryonax
Chapters:
00:00 - Mission Start & Build
00:15 - REACH CADIAN RALLY POINT
04:14 - Extremis Spawn
06:26 - SEALING GATES
11:47 - HELBRUTE BATTLE
18:12 - THIRD DREADNOUGHT ENCOUNTER / Extremis Spawn
18:53 - Enemy Wave
21:45 - DREADNOUGHT PROTECTION
21:57 - Extremis Spawn
23:18 - Enemy Wave
23:43 - Extremis Spawn
26:17 - CATHEDRAL
26:51 - Extremis Spawn
29:13 - Mission Stats