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What Did Ancient Japanese People Do For Pleasure?

Ink Island

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What Did Ancient Japanese People Do For Pleasure?

2 просмотра · 12 часов назад
Ink Island
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2 просмотра · 12 часов назад
What did ancient Japanese people do for pleasure before smartphones, television, or modern entertainment? Was life in ancient Japan really nothing but farming, hunger, and endless work? Archaeological discoveries and historical records reveal a surprisingly different story. From prehistoric clay whistles and early alcoholic drinks to forgotten board games, sumo wrestling, and elaborate poetry competitions, people in ancient Japan found countless ways to entertain themselves. Some games were so addictive that emperors tried to ban them. This video explores entertainment in ancient Japan, from Jomon villages to the imperial courts of Nara and Heian Japan. Along the way, we uncover a lost 1,300-year-old game, a legendary master of Japanese football, and the gambling pastime that repeatedly troubled the government. The surprising part? Many of the pleasures ancient Japanese people enjoyed were driven by the same curiosity, competition, and desire for excitement that shape our entertainment today. All research and sources are listed below. 📚 RESEARCH & SOURCES: ▸ Akita Prefectural Archaeological Center — Archaeological artifacts from the Takaishino site, including Late Jomon clay whistles shaped like seals, offer evidence of prehistoric sound-making. ▸ Nara National Research Institute for Cultural Properties — Research by Oda Yuki identifying the ancient board game Kariuchi from markings on excavated pottery and roof tiles. ▸ Nihon Shoki (720 CE) — An early Japanese historical chronicle describing wrestling traditions, court entertainment, kemari, and imperial restrictions on sugoroku. ▸ Manyoshu (c. 759 CE) — Japan's oldest surviving major poetry anthology, containing approximately 4,500 poems and references to entertainment and everyday emotions. ▸ The Pillow Book — Sei Shonagon (c. 1002 CE) — A firsthand literary portrait of Heian court culture, aristocratic amusements, and the extraordinary treatment of a palace cat. ▸ Shosoin Treasure House, Nara — Preserves historical objects associated with elite recreation, including a sugoroku board and a go board. ▸ Fujiwara no Narimichi's Kemari Traditions — Accounts of the court noble's extraordinary dedication to kemari, including legendary encounters with the spirits of the ball. ▸ Robert Whiting's Historical Account — Cited in the script for descriptions of imperial opposition to gambling and punishments associated with betting. ———————————————————— PEOPLE, ORGANIZATIONS & PLACES MENTIONED: ▸ Jomon Period — Prehistoric Japanese communities whose clay whistles and early drinking traditions reveal forms of recreation long before written records. ▸ Nara National Research Institute for Cultural Properties — The research institution associated with rediscovering and reconstructing Kariuchi, a forgotten ancient Japanese board game. ▸ Empress Jito — Japanese ruler who prohibited sugoroku in 689 CE, demonstrating official concern about gambling. ▸ Emperor Tenmu — Imperial ruler recorded playing sugoroku in 685 CE, just a few years before its prohibition. ▸ Fujiwara no Narimichi — Heian-period court noble celebrated for his exceptional skill and devotion to kemari, a traditional Japanese ball game. ▸ Sei Shonagon — Heian court writer whose observations reveal the humor, customs, and pleasures of aristocratic life. ▸ Nara and Heian Imperial Courts — Centers of Japanese aristocratic entertainment, including poetry contests, board games, sumo wrestling, and kemari. ———————————————————— 🎨 Animation by Ink Island ———————————————————— #AncientJapan #JapaneseHistory #HistoryOfJapan #JomonPeriod #NaraPeriod #HeianPeriod #AncientEntertainment #JapaneseCulture #Sugoroku #Kemari #SumoWrestling #Archaeology #HistoryExplained #HistoryAnimation #EducationalAnimation #InkIsland