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7Days Base Tour

Games for Fun

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7Days Base Tour

21 просмотр · 6 дней назад
Games for Fun
3 подписчика
21 просмотр · 6 дней назад
Started really experimenting with electric devices and traps. It's a solo game so I've gotta make up for the lack of battle buddies. Base features Square fort overall design: Extended catwalks offer sniping positions overlooking exterior and concrete moats. Double gates slow frontal assaults and corrals zeds that breach outer door Shotgun turrets flank corridor between the two main gates. Power grid: Underground power room houses generators and battery banks Color coded relays show what systems are wired where for easier diagnostics of electric issues Status lights indicate power flow Exterior wire relays are recessed into the ground to prevent damage by zeds/vehicles Solar charged batteries provide internal lighting automatically during nighttime hours Concrete moat: Underground concrete reinforcement going back to the walls prevents undermining Recessed motion sensors trip directional alarms when zeds fall into moat Blade traps throughout moat activated by switches in command center Double wall design: Bars create a see through wall and catwalk above. Gun turrets between walls shoot through bars at approaching zeds Electric fencing in between walls holds zeds that breach outer wall Command center: Final defensive position Positioned above main gates Elevated room design prevents direct attack from most directions Contains switches that control all electric defenses Floor made of bars enables fire on zeds at main gates Exterior garage: Motion sensor doors open automatically on approach Solar/battery power creates constant fuctionality and independence from gasoline Protects mineshaft inside for safe underground ore and stone collection