7Days Base Tour
Games for Fun
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7Days Base Tour
21 просмотр · 6 дней назад
Games for Fun
3 подписчика
21 просмотр · 6 дней назад
Started really experimenting with electric devices and traps. It's a solo game so I've gotta make up for the lack of battle buddies.
Base features
Square fort overall design:
Extended catwalks offer sniping positions overlooking exterior and concrete moats.
Double gates slow frontal assaults and corrals zeds that breach outer door
Shotgun turrets flank corridor between the two main gates.
Power grid:
Underground power room houses generators and battery banks
Color coded relays show what systems are wired where for easier diagnostics of electric issues
Status lights indicate power flow
Exterior wire relays are recessed into the ground to prevent damage by zeds/vehicles
Solar charged batteries provide internal lighting automatically during nighttime hours
Concrete moat:
Underground concrete reinforcement going back to the walls prevents undermining
Recessed motion sensors trip directional alarms when zeds fall into moat
Blade traps throughout moat activated by switches in command center
Double wall design:
Bars create a see through wall and catwalk above.
Gun turrets between walls shoot through bars at approaching zeds
Electric fencing in between walls holds zeds that breach outer wall
Command center:
Final defensive position
Positioned above main gates
Elevated room design prevents direct attack from most directions
Contains switches that control all electric defenses
Floor made of bars enables fire on zeds at main gates
Exterior garage:
Motion sensor doors open automatically on approach
Solar/battery power creates constant fuctionality and independence from gasoline
Protects mineshaft inside for safe underground ore and stone collection