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Unity SHADERGRAPH Episode 13: Object and World Space

Wilmer Lin

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Unity SHADERGRAPH Episode 13: Object and World Space

45 519 просмотров · 7 лет назад
Wilmer Lin
12 тыс. подписчиков
45 519 просмотров · 7 лет назад
Once we have our basic color ramp created, we can toggle between object space and world space with the Position node. We then use the Branch node to expose a simple property in the Inspector, allowing the user a separate control between the two modes.