Starting Out With PCG? Watch This First to Understand the Basics!
Procedural Minds
0:00 / 0:00
Starting Out With PCG? Watch This First to Understand the Basics!
25 412 просмотров · 1 год назад
Procedural Minds
18,9 тыс. подписчиков
25 412 просмотров · 1 год назад
Just starting out learning PCG in Unreal Engine 5? This tutorial video is meant to teach you the basics of some of the things you should know when you start tackling it.
________________________________________________________________________
________________________________________________________________________
PATREON: / procedural_minds
TWITCH: / krozjin
TWITTER / X: https://x.com/ProceduralMinds
TIKTOK: / procedural_minds
DISCORD: / discord
BLUESKY: https://bsky.app/profile/proceduralmi...
________________________________________________________________________
________________________________________________________________________
Affiliate Disclosure: Some of the links below are Amazon affiliate links. If you make a purchase through these links, I may earn a small commission at no extra cost to you. This helps support the channel — thank you!
Streaming Equipment:
Mic: https://amzn.to/450wtwW
Mic Arm: https://amzn.to/4bk2OT6
Audio Mixer: https://amzn.to/4gw9Ojg
Stream Deck: https://amzn.to/3QPsEaM
Keyboard: https://amzn.to/4wFAAdE
Mouse: https://amzn.to/4yqlJ8W
USB Hub: https://amzn.to/450wNMa
Soundbar: https://amzn.to/4vWE2Re
Headphones: https://amzn.to/44og2dP
Camera Equipment:
Camera: https://amzn.to/3TzDG4D
Camera Lens: https://amzn.to/3TzeFqc
Cam Link 4k: https://amzn.to/4vWDUBe
Other Equipment:
Portable AC: https://amzn.to/4w42NLB
________________________________________________________________________
________________________________________________________________________
Chapters:
00:00 - Intro
00:27 - Creating your first PCG graph
02:13 - Points and Attributes
06:30 - Attribute Noise
12:55 - Using Attributes
17:20 - Spawn Actor and Static Mesh Spawner
19:44 - Transform Points Node
22:32 - Get Actor Data and Point Data
25:50 - Spawn Static Mesh From Attribute