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I Recreated Deus Ex’s Lost UNATCO Campaign With AI in 2 Days

GABROCHACHO

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I Recreated Deus Ex’s Lost UNATCO Campaign With AI in 2 Days

437 просмотров · 5 дн. назад
GABROCHACHO
6 подписчиков
437 просмотров · 5 дн. назад
https://github.com/Gabby16Bitbox/unatco-co... Just to clarify the goal of this project: I don’t want to leave it in its current state and call it “finished.” The whole idea is to create a solid starting point and invite the Deus Ex modding community to improve it using whatever tools make sense: AI tools, traditional modding tools, manual scripting, mapping, writing, voice work, or a mix of everything. Having a working base already in place should make the project much easier to build on. Instead of starting from zero, people can focus on improving the missions, rewriting dialogue, fixing weak parts, adding new routes, better level design, more faithful scripting, and all the details that experienced modders know how to do much better. I’m not trying to replace modders or pretend AI can magically make a great mod on its own. Quite the opposite: I think these new tools can make ambitious projects more manageable and lower the barrier to experimentation, while the quality still comes from people who care about the game and understand it. That’s why I’m open-sourcing it. If this rough version can already exist after only a couple of days, imagine what the community could turn it into over time. The goal is not “AI made the mod.” The goal is: now we have a base let’s make it good together. https://github.com/Gabby16Bitbox/unatco-co...