Перейти к содержимому

Silent Hill: Townfall | Chapter 2: Zoe | The Gameplay Speaks for Itself

SGN+

0:00 / 0:00

Silent Hill: Townfall | Chapter 2: Zoe | The Gameplay Speaks for Itself

64 просмотра · Трансляция закончилась 11 дней назад
SGN+
465 подписчиков
64 просмотра · Трансляция закончилась 11 дней назад
FOLLOW SGN+ ON X https://x.com/SGNEWSPLUS X is my primary platform for SGN+ coverage, including gaming, technology and culture news, fact checks, analysis, editorials and previews. Follow there for the most consistent updates and reporting. SILENT HILL: TOWNFALL | FIRST PLAYTHROUGH • NO COMMENTARY My first complete playthrough of SILENT HILL: Townfall, presented without commentary, reactions or voice-over. Just the game, its story, performances, cinematics, sound design, exploration, puzzles and horror experienced without interruption. ABOUT THE GAME SILENT HILL: Townfall is a full-length, self-contained psychological horror game developed by Screen Burn Interactive and co-published by KONAMI and Annapurna Interactive. Set on the isolated Scottish island of St. Amelia in 1996, the story follows Simon Ordell as he returns to the island to “put things right,” only to find the community seemingly abandoned beneath a heavy fog. Played entirely from a first-person perspective, Townfall combines exploration, tense evasion, combat and narrative-driven puzzles. Simon has access to a limited collection of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals as fragments of St. Amelia’s history and his own past begin to surface. GAME INFORMATION Release: September 24, 2026 Developer: Screen Burn Interactive Publishers: KONAMI • Annapurna Interactive Platforms: PlayStation 5 • Steam • Epic Games Store Genre: Psychological Horror Perspective: First Person Mode: Single Player Setting: St. Amelia, Scotland • 1996 CAST Jovan Adepo • Simon Ordell Terry O’Quinn • Richard Kezia Burrows • Zoe ABOUT THIS PLAYTHROUGH First playthrough. No commentary. No reactions. No voice-over. The intention is to preserve the original experience and allow the dialogue, performances, music, environmental audio, cinematics and atmosphere to stand on their own. SGN+ YouTube Gameplay Archive