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Building a Node-Based PBR Material Editor in C++ & OpenGL: From Texture to Lit 3D Preview #2

The Dyslexic Programmer

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Building a Node-Based PBR Material Editor in C++ & OpenGL: From Texture to Lit 3D Preview #2

46 просмотров · 12 дн. назад
The Dyslexic Programmer
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46 просмотров · 12 дн. назад
The project is developed incrementally: add one feature, test it, understand it, improve if, and then move on to the next challenge. There is still a long way to go -- and that's the point Please subscribe and leave a like to see more. My GitHub: https://github.com/Spidex3d/TextureBox Box Editor Web Site: http://www.boxeditor.co.uk To run the project simply clone it in to visual studio 2026 and set the editor as the start up project. #NodeEditor #Materials #PBR #Terrain #SkyBox #3deditor #programing #programinglanguage #3dmodeling #games #gamesengine #imgui #opengl #obj #gltf