Phantom Blade Zero Might Actually Be Game of the Year | Khan’s Kast ft. FightinCowboy
Rurikhan и FightinCowboy
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Phantom Blade Zero Might Actually Be Game of the Year | Khan’s Kast ft. FightinCowboy
4 662 просмотра · 3 ч назад
Rurikhan и FightinCowboy
4 662 просмотра · 3 ч назад
In this episode of Khan’s Kast, we’re joined by FightinCowboy to talk about Phantom Blade Zero. We dig into the combat system, weapon variety, difficulty, and why so much of the online discourse around the game feels off. Cowboy shares his experience after 15+ hours, including why he sees it as a potential Game of the Year and how it sits between character-action games and soulslikes.
Check out FightinCowboy:
/ @fightincowboy
Game provided by Capcom,
#PhantomBladeZero #Soulslike #ActionRPG
Chapters:
00:00 Phantom Blade Zero Podcast Introduction | FightinCowboy on Khan’s Kast
04:59 Is Phantom Blade Zero a Soulslike? Combat System Breakdown
09:34 Phantom Blade Zero Weapons and Build Variety Explained
17:25 Best Phantom Blade Zero Weapons and Boss Fights
23:00 Phantom Blade Zero Combat Mechanics and Resource System
34:09 Phantom Blade Zero Difficulty Debate | Hellwalker Mode
42:27 Phantom Blade Zero Healing System and Button Mashing Claims
51:30 Phantom Blade Zero Boss Checkpoints and No Enemy Respawn Design
58:15 Phantom Blade Zero Level Design and Exploration
1:08:35 Phantom Blade Zero Side Quests, Lore, and Wuxia Story
1:18:00 Phantom Blade Zero Steam Numbers and Game Length
1:30:52 Phantom Blade Zero Boss Flow State and Sekiro Comparison
1:39:40 Phantom Blade Zero Performance and Sound Design
1:46:59 Phantom Blade Zero Online Discourse and GOTY Discussion