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Phantom Blade Zero Might Actually Be Game of the Year | Khan’s Kast ft. FightinCowboy

Rurikhan и FightinCowboy

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Phantom Blade Zero Might Actually Be Game of the Year | Khan’s Kast ft. FightinCowboy

4 662 просмотра · 3 ч назад
Rurikhan и FightinCowboy
4 662 просмотра · 3 ч назад
In this episode of Khan’s Kast, we’re joined by FightinCowboy to talk about Phantom Blade Zero. We dig into the combat system, weapon variety, difficulty, and why so much of the online discourse around the game feels off. Cowboy shares his experience after 15+ hours, including why he sees it as a potential Game of the Year and how it sits between character-action games and soulslikes. Check out FightinCowboy:    / @fightincowboy   Game provided by Capcom, #PhantomBladeZero #Soulslike #ActionRPG Chapters: 00:00 Phantom Blade Zero Podcast Introduction | FightinCowboy on Khan’s Kast 04:59 Is Phantom Blade Zero a Soulslike? Combat System Breakdown 09:34 Phantom Blade Zero Weapons and Build Variety Explained 17:25 Best Phantom Blade Zero Weapons and Boss Fights 23:00 Phantom Blade Zero Combat Mechanics and Resource System 34:09 Phantom Blade Zero Difficulty Debate | Hellwalker Mode 42:27 Phantom Blade Zero Healing System and Button Mashing Claims 51:30 Phantom Blade Zero Boss Checkpoints and No Enemy Respawn Design 58:15 Phantom Blade Zero Level Design and Exploration 1:08:35 Phantom Blade Zero Side Quests, Lore, and Wuxia Story 1:18:00 Phantom Blade Zero Steam Numbers and Game Length 1:30:52 Phantom Blade Zero Boss Flow State and Sekiro Comparison 1:39:40 Phantom Blade Zero Performance and Sound Design 1:46:59 Phantom Blade Zero Online Discourse and GOTY Discussion