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Bethesda Mod School: 3ds Max 102 - Simple Collision Method

kinggath

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Bethesda Mod School: 3ds Max 102 - Simple Collision Method

2 793 просмотра · 7 лет назад
kinggath
75,4 тыс. подписчиков
2 793 просмотра · 7 лет назад
In this second 3d Studio Max lesson, kinggath demonstrates how easy it is to generate collision with a combination of primitives and the Convex Hull utility. Knowledge Required: ::: From 3ds Max 101:    • Bethesda Mod School: 3ds Max 101 - Setup &...   Setting up materials and exporting nifs from 3ds Join the cause on Patreon:   / kinggath   Follow on social media for more news and extras: Twitter:   / simsettlements   Facebook:   / simsettlements