Climbslop Dev Explains Her Game - White Knuckle Developer Interview
Lini-cuh
0:00 / 0:00
Climbslop Dev Explains Her Game - White Knuckle Developer Interview
50 445 просмотров · 4 месяца назад
Lini-cuh
7,03 тыс. подписчиков
50 445 просмотров · 4 месяца назад
I invited Holly, the lead developer behind White Knuckle, to talk about its design and development in preparation for the Nest update
Discord - / discord
00:00:00 - Holly (lead dev)
00:03:00 - Nest LEAK??
00:04:22 - The LORE Situation
00:06:50 - Tryhards vs Casuals
00:08:55 - Importance of Balance
00:15:55 - Deleted Content
00:20:25 - SILOS
00:25:56 - New Players VS Items
00:31:07 - Bloodbug Ragebait
00:33:00 - The MASS problem
00:38:28 - BUDDY!!!
00:40:41 - Would you change Silos?
00:44:21 - PIPEWORKS
00:45:48 - Why is Pipeworks so HARD??
00:50:42 - Striders, the gentle giants
00:52:23 - Interlude ASCENT
00:56:45 - Forlorn Gateway (Aura Farming)
01:00:40 - HABITATION YELLOW
01:02:44 - Why do we crank?
01:04:04 - PERKS
01:09:47 - Why get rid of the Mass?
01:12:41 - How far ahead was the game planned?
01:14:29 - What happened to Teeth?
01:17:15 - Teeth Ragebait
01:20:06 - Rocket Jumping
01:23:22 - HAUNTED PIER
01:27:41 - DELTA LABS
01:29:16 - The Creature Feature
01:33:17 - Super Secret Doors??
01:36:32 - Taking risks VS Playing safe
01:38:24 - Saves in a Roguelike game?
01:42:31 - Challenges? What challenges?
01:43:35 - ABYSS
01:46:31 - The Artifacts
01:50:38 - The Face Ragebait
01:56:49 - Rho & Altars
02:00:04 - The Deadman's Handle PROBLEM
02:05:05 - Worker Bloodbug Ragebait
02:11:18 - SHORTCUTS
02:15:28 - Chimney and Parasite
02:19:24 - Trinkets, Bindings, Facility Upgrades
02:21:31 - COMPETITIVE GAMING!!
02:23:33 - Very Casual Gaming?
02:26:00 - The Tutorial PROBLEM
02:29:18 - OFFICIAL HOLLY ARTIFACT TIERLIST
02:35:24 - Cut question (Inspirations)