ICRC Impossible C64 Raycaster – Real Play-through: the whole 3D dungeon, no cheats
C64.MonsteR
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ICRC Impossible C64 Raycaster – Real Play-through: the whole 3D dungeon, no cheats
198 просмотров · 2 дн. назад
C64.MonsteR
88 подписчиков
198 просмотров · 2 дн. назад
Impossible C64 Raycaster (ICRC 0_1_0): a full play-through of the 3D dungeon on the Commodore 64. All 4 keycards, all 35 enemies, the EXIT. No cheats, real damage, 50 fps.
THIS VIDEO: Old TV look (CRT), 1920x1080 at 50 fps, every frame the C64 makes. The info panel on the left shows the clock, life, armor, ammo, kills, the keycards, what the player is doing and the map of the way walked.
CHAPTERS
0:00 Opening, the menu and the Doom melt
0:15 GO! The lobby and the first rooms
1:05 Teleport to the red keycard
1:58 The green keycard
2:52 The blue door, without its card
3:28 The blue keycard
4:08 The violet keycard
5:26 The violet door and the exit room fight
6:09 The last kill and the EXIT
6:19 The play-through in numbers
THE PLAY-THROUGH
6:02 from GO! to the EXIT
35 of 35 enemies: imps, soldiers and blobs
Keycards red, green, blue and violet; each one brings its own group of enemies
230 shots, hit 17 times for 92 damage, life never below 63
3 med kits, 1 ammo box, 2 armor, 5 teleports, 25 doors shot open
The small map on all the time, the big map opened 3 times
HOW IT WAS PLAYED AND RECORDED
The game is the released ICRC 0_1_0, unchanged. It is played through the game's normal controls only (keys, mouse, fire): no cheat key, no god mode, no memory tricks, so the damage is real.
Recorded in VICE 3.7.1 with the game's own SID sound, every frame captured (50 fps).
Two versions: Old TV look (our own CRT filter: scanlines, aperture grille, curvature) and Sharp pixels (RAW).
THE ENGINE
Textured walls in FLI: the colors can change every 2 lines
Space partitioning: every room has its own colors and light
Interactive lighting, N/S and E/W shading, color cycling
Sliding doors, keycard doors, teleports, enemies that wake up and hunt you
A self-discovering map, small and big
CREDITS
Game: C64 MonsteR
Music: Floor It (Fjaru), arranged for the SID with Doom-like instruments
Made with: Kick Assembler 5.16, cc65 (ca65 / ld65), IDE65XX 0.1.4, Exomizer 2.0.2, ZX0 (Einar Saukas) and zx0mc, SID-Wizard 1.9
Recorded: VICE 3.7.1, October 2026
https://c64.monster