Tactical SCORCHES Chaos Hordes With HEROIC Combi Flamer - True Solo Absolute | Space Marine 2
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Tactical SCORCHES Chaos Hordes With HEROIC Combi Flamer - True Solo Absolute | Space Marine 2
3 361 просмотр · 3 недели назад
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3 361 просмотр · 3 недели назад
In this video we try out the Heroic Bolt Carbine "Combi-Flamer" on Tactical.
Combi Flamer is slightly better on sniper than on tactical due to the Targeted Shot/Lingering Concealment perks on sniper letting it gain +100% damage from cloak for 2 seconds. But we do have auspex so that makes up for it I guess. Just like with sniper we don't have a way to regenerate the flamer ammo from ammo caches and ammo regen perks. It can only be restored via ammo boxes and weapon drop pods. Due to Emperor's Vengeance perk topping us off with primary ammo, there is less of a chance ammo boxes spawn. Once they fix this ammo issue, the flamer mode will be a lot more useful.
Couple of things I missed from previous combi-flamer video:
It has a slower reload speed than regular bolt carbine. This I can really feel in those boss fights where I need the ammo for chp.
It has a larger mag size than regular bolt carbine, but less reserve.
The flamer portion has 20 penetration, letting you clear minoris hordes in a split second. Now there is a caveat to this penetration, it gets blocked by blocking enemies and tzaangor shields. Testing this on a chaos mission made it more apparent how detrimental this is. It isn't great at clearing shielded tzaangors, compared to hormaguants.
Tzaangors also seem to take longer to get burn status which makes it even worse.
I've been asking for Tzaangor nerfs for a while, they are much tankier than the hormaguants, don't have a synaptic shock mechanic to stagger/clear them and now the burn takes longer to build up. It also feels like they do more dps and are harder to parry. Also for some reason you can't spawn unshielded tzaangors in the battle simulator.
So the weapon is better on Tyranids than on Chaos that is for sure.
As noted before the patch notes said the burn build up was buffed from the PTS, but from testing and datamining we see that is not the case. It still only builds 7 burn/heat stacks per shot. This makes it bad for burning Majoris and above. It takes the same amount to burn a majoris as it does with terminus. So it is less worth to burn majoris compared to terminus. Due to needing to ADS to inflict burn, you are much more vulnerable due to smaller FOV so it is harder to see what is attacking you and certain enemies evade when aimed at.
And finally the flamer has been nerfed with auspex not buffing burn damage any longer. I agree that bosses were being melted too fast from the burn, but I think it is reasonable to have the burn amplified on non boss enemies. It feels bad when auspexing a group of majoris/extremis and them not melting from the burn.
For the secondary we went with Kraken Pen Rounds Exploit Heroic Plasma Pistol. I forgot to change the perks for double shot before overheating, but it was fine still. Kraken Penetrator Rounds perk is giving plasma penetration which lets you double the damage of the plasma, if aimed in a way that lets the second splash damage hit the main target.
For melee we went with good old white scar chainsword.
Drip: Penitent Blades
Version 14.0
Build: https://imgur.com/a/UmXQuPm
Chapters:
0:00 - Build
5:15 - Helbrute
8:53 - Darkness Tomb
19:25 - Terminator Sorcerer
23:04 - Align Islands
25:57 - Defeat Sorcerer
28:28 - Scoreboard
Map: Obelisk
Difficulty: Absolute
Bots: Off
#spacemarine2 #spacemarines #warhammer40k