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ARENA.WAD (Doom 1994 WAD / deathmatch w/bots)

davidian908

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ARENA.WAD (Doom 1994 WAD / deathmatch w/bots)

16 просмотров · 7 дней назад
davidian908
35 подписчиков
16 просмотров · 7 дней назад
WAD played: ARENA.WAD WAD author: Tony L. Hayes WAD release: May 1994 Disclaimer: the bots bugged out here and refused to lower their lifts so they could enter the arena. Uploaded anyway for historical reference. Check out a single player edit by some unknown author of this map here, which is a bit more eventful:    • ARENET.WAD (Doom 1994 WAD / custom level)   Other WADs by this author:    • TLHE2L1.WAD (Doom 1994 WAD / id map edit)      • TLHE2L2.WAD (Doom 1994 WAD / id map edit)      • LEGEND.WAD (Doom 1994 WAD / custom level)   WAD author's notes: "Somebody requested a deathmatch arena of huge proportions with a catwalk. Well this is a close as I could get. This is huge! Each player starts (deathmatch or cooperative) in a hall at each of the four corners. Every weapon is present and a ton of monsters. Since this was designed specifically to be a deathmatch game, there is no exit." FEATURED DOOM WADS PLAYLIST    • Featured Doom WADs   FULL MAY 1994 WAD PLAYLIST - CUSTOM LEVELS    • Doom - 1994 - May - WADs - custom levels -...   FULL MAY 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS    • Doom - 1994 - May - WADs - deathmatch w/ b...   FULL MAY 1994 PLAYLIST - ID MAP EDITS    • Doom - 1994 - May - WADs - id map edits - ...   FULL MAY 1994 WAD PLAYLIST - COMPILATIONS    • Doom - 1994 - May - WADs - compilations - ...   GENERAL INFO Preferred source ports: UZDoom (single player) Zandronum (deathmatch) Active mods in single player: Doom Voxel Mod by Cheello (for modernized look) Autoautosave v1.6.3 by m8f (for HUD sounds related to stats) Megamus by OkDoomer174 (for randomized Doom-related music) Flashlight++ v9.1 by generic_name_guy (for added immersion) Gearbox v0.7.3 by m8f (for weapon wheel) Active mods in deathmatch: TD Bots Mk2 v1.0 by TDRR (for slightly improved bots) Megamus by OkDoomer174 (for randomized Doom-related music) General disclaimer: -Goal is to showcase any and all playable WADs in a modernized fashion. -A playthrough will present 100% completion of all the levels inside a WAD. -Codes and/or WAD tinkering only if 100% completion is otherwise impossible. -Playthroughs are collected in chronological playlists by release month of the WADs. -Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim. -Jumping and crouching are both disabled unless specifically required by the WAD. -Levels are played on "3 - Hurt Me Plenty" unless stated otherwise. -Deathmatch levels always contain 2 bots and a 10-frag limit. #doom #doomwad #doomwads #wads