ARENA.WAD (Doom 1994 WAD / deathmatch w/bots)
davidian908
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ARENA.WAD (Doom 1994 WAD / deathmatch w/bots)
16 просмотров · 7 дней назад
davidian908
35 подписчиков
16 просмотров · 7 дней назад
WAD played: ARENA.WAD
WAD author: Tony L. Hayes
WAD release: May 1994
Disclaimer: the bots bugged out here and refused to lower their lifts so they could enter the arena. Uploaded anyway for historical reference. Check out a single player edit by some unknown author of this map here, which is a bit more eventful: • ARENET.WAD (Doom 1994 WAD / custom level)
Other WADs by this author:
• TLHE2L1.WAD (Doom 1994 WAD / id map edit)
• TLHE2L2.WAD (Doom 1994 WAD / id map edit)
• LEGEND.WAD (Doom 1994 WAD / custom level)
WAD author's notes:
"Somebody requested a deathmatch arena of huge proportions with a catwalk. Well this is a close as I could get. This is huge! Each player starts (deathmatch or cooperative) in a hall at each of the four corners. Every weapon is present and a ton of monsters. Since this was designed specifically to be a deathmatch game, there is no exit."
FEATURED DOOM WADS PLAYLIST
• Featured Doom WADs
FULL MAY 1994 WAD PLAYLIST - CUSTOM LEVELS
• Doom - 1994 - May - WADs - custom levels -...
FULL MAY 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS
• Doom - 1994 - May - WADs - deathmatch w/ b...
FULL MAY 1994 PLAYLIST - ID MAP EDITS
• Doom - 1994 - May - WADs - id map edits - ...
FULL MAY 1994 WAD PLAYLIST - COMPILATIONS
• Doom - 1994 - May - WADs - compilations - ...
GENERAL INFO
Preferred source ports:
UZDoom (single player)
Zandronum (deathmatch)
Active mods in single player:
Doom Voxel Mod by Cheello (for modernized look)
Autoautosave v1.6.3 by m8f (for HUD sounds related to stats)
Megamus by OkDoomer174 (for randomized Doom-related music)
Flashlight++ v9.1 by generic_name_guy (for added immersion)
Gearbox v0.7.3 by m8f (for weapon wheel)
Active mods in deathmatch:
TD Bots Mk2 v1.0 by TDRR (for slightly improved bots)
Megamus by OkDoomer174 (for randomized Doom-related music)
General disclaimer:
-Goal is to showcase any and all playable WADs in a modernized fashion.
-A playthrough will present 100% completion of all the levels inside a WAD.
-Codes and/or WAD tinkering only if 100% completion is otherwise impossible.
-Playthroughs are collected in chronological playlists by release month of the WADs.
-Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim.
-Jumping and crouching are both disabled unless specifically required by the WAD.
-Levels are played on "3 - Hurt Me Plenty" unless stated otherwise.
-Deathmatch levels always contain 2 bots and a 10-frag limit.
#doom #doomwad #doomwads #wads