Rayman Legends: The Design Process Within the UbiArt Framework
GDC Festival of Gaming
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Rayman Legends: The Design Process Within the UbiArt Framework
56 304 просмотра · 8 л. назад
GDC Festival of Gaming
555 тыс. подписчиков
56 304 просмотра · 8 л. назад
In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework.
In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework.
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