All Star Boxing Longplay (PlayStation Game) - Part 12 (Misha)
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All Star Boxing Longplay (PlayStation Game) - Part 12 (Misha)
42 просмотра · 12 дней назад
RetroGamingLoft
3,48 тыс. подписчиков
42 просмотра · 12 дней назад
All Star Boxing Longplay (PlayStation Game) - Part 12 (Misha) -
All Star Boxing is a boxing game released for the PlayStation in 2003 by Midas Interactive, developed by Nekogumi. At first glance it can look like a lightweight, cartoonish budget title, and in visual terms that impression is not completely wrong. But once you spend time with it, the game reveals a tougher and more rewarding side than that appearance suggests. It has 12 fighters, three weight classes, four difficulty levels, and its main playable options include Ranking, Scout, and Vs., while Note provides each boxer’s biography along with punch and combo information, and Record shows their fight record.
What helps it is that it is not just a simple button-masher dressed up as a boxing game. The basics are easy enough to grasp, but there is more to it than throwing random punches and hoping for the best. Different punches, guarding, stance changes, and each boxer’s special attack all matter, and the game gradually makes it clear that winning consistently depends on timing and control rather than just aggression. That is where a lot of its appeal comes from. The harder opponents do not simply ask for more endurance; they force the player to learn the system properly.
That is also why the game becomes so satisfying once it clicks. What initially seems like a modest, almost toy-like boxing game turns into something much more demanding once you start climbing through the Ranking mode and unlocking fighters through Scout. Beating the toughest opponents feels earned, because the game does not just hand victories over. It asks the player to understand spacing, defense, and when to commit, and that gives the better matches a sense of tension that the visuals alone do not prepare you for.
The structure helps too. Ranking mode gives the game a proper sense of progression across the three weight classes, Scout mode adds the incentive of unlocking more characters, and the Note section helps explain each fighter’s moves instead of leaving the player to guess. Those are sensible choices for a game like this, because they make it easier to appreciate the mechanics instead of treating the whole thing as a throwaway novelty.
That does not mean it stops looking cartoonish, and it is never going to compete with the more expensive boxing games of its era in production values. But that is also part of its charm. Underneath the modest presentation there is a game with enough depth to reward persistence, and that makes it more interesting than it first appears. A lot of budget PlayStation sports titles feel cheap and empty. This one at least has something to uncover.
Overall, All Star Boxing is easy to underestimate. It may look slight at first, but it turns out to be a disciplined and enjoyable little boxing game, and the challenge of finally overcoming its hardest opponents gives it a payoff that many more polished-looking budget titles never manage.
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