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Kirby Air Riders - Cyberion Highway, Free Run (Rocket Star) 1:01.51

Luigi_Fan2

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Kirby Air Riders - Cyberion Highway, Free Run (Rocket Star) 1:01.51

998 просмотров · 10 месяцев назад
Luigi_Fan2
418 подписчиков
998 просмотров · 10 месяцев назад
An early run on the new game. Definitely improvable (that bad landing near the end is a shame), but fairly happy with how this turned out. :) Character selection notes: -I think Dedede is optimal, but Rick and Rocky are close. -I think Rocky loses too much time on the section that shrinks your vehicle. -Rick (and every other lighter character) loses momentum faster when exiting the rails. -Taranza weirdly loses speed quickly when exiting the rails, more-so than Susie and Magolor. Maybe he has stronger deceleration or something to compensate for his web gimmick? (I think he should be optimal on some other tracks though.) Driving notes: -On the right turn just before the first rail, hold A before hitting the wall. This prevents you from bouncing off. -On the first rails, all of the options are similar. The inner rails should provide a better line, but maybe the speed is adjusted to compensate for that? -The halfpipe section is very inconsistent. With A taps, it's possible to get more speed from them than I did here. -After the second rail, there's a boost pad on the right. I'm not sure if it's faster or not. -For the shrinking vehicle section: I intentionally face left on entry. Then right drift, followed by a bunch of left drifts. -Make sure you're holding A for the drop, because gliding kills your speed. And hold A for a bit longer than normal because you don't charge in midair. Then snaking after that. This section is hard, lol. -The last sections change quite frequently. Getting pacelocked is less of a concern than I expected, although you'll have to adapt for faster paces. (Also, the low path is slow. The rail begins much later there.)