Unreal Subsystem for Damage - WATD Devlog #6
Stavromula
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Unreal Subsystem for Damage - WATD Devlog #6
55 просмотров · 4 мес. назад
Stavromula
30 подписчиков
55 просмотров · 4 мес. назад
We take a look at the Clash Resolver system, a data-driven approach to handling combat interactions in Unreal Engine.
The Clash Resolver is a World Subsystem designed to determine the outcome of an engagement between an attacker and a target. Instead of hard-coding complex combat logic into every character, the system uses a centralized rule set to decide whether an attack results in a hit, a block, a parry, or any other custom outcome.