SkinLayer Studio Ep.4 | Lower Body · Neck Weight Painting | OtakuSolutions
Otaku Solutions
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SkinLayer Studio Ep.4 | Lower Body · Neck Weight Painting | OtakuSolutions
18 просмотров · 2 недели назад
Otaku Solutions
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18 просмотров · 2 недели назад
SkinLayer Studio Ep.4 | Lower Body · Neck Weight Painting | OtakuSolutions
This video shows a production process for building thigh, calf, toe, and neck skin weights in SkinLayer Studio, layer by layer like oil paint. Watch Fallback Bone clean up leftover weights, and see how Screen mode lets you paint through the mesh.
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📌 What's in this video
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🔧 Use the standalone process to control skinning inside the Studio, without opening the DCC.
✨ Control overlapping joint vertices with Multiply and Set Weight.
📖 Understand Fallback Bone, which protects data and redistributes leftover weights.
📁 Compare Screen mode (paint through faces) and Surface mode (visible faces only), and when to use each.
⏱ Timestamps
00:00 Start
00:03 Recap and goals for Thigh and Neck
00:26 DCC backup and standalone file-saving habits
00:54 Thigh main vs twist structure, then Flood reset
01:38 Color interior data and black-and-white mask paint mode
02:16 Thigh Smooth cleanup and mirroring with the Used filter
03:01 Overlapping joint weights optimized with Vertex Multiply 0.9
03:42 Clean weight buildup that leaves room for corrective bones
04:57 Invert and erase weights (value 0) with Ctrl
07:27 Calf and knee weights from BipedPlus auto-rig rules
08:53 Screen-mode through-painting vs Surface-mode single-side painting
09:38 Left / Right / Center mirror setup via L/R name-pattern search
11:40 Lasso loop select and eyedropper weight matching
14:38 Non-destructive layer workflow, stacked like oil paint
15:08 Foot / Toe hierarchy and biped ground contact
16:46 Fallback Setting: leftover data assigned to the top bone
21:15 Neck Seg bones and live animation check
22:59 Plan for merging split meshes (dummy mesh) and wrap-up
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📺 SkinLayer Studio Series
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The full SkinLayer Studio playlist is coming soon.
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🎨 SkinLayer Studio
→ https://otakusolutions.com/en/skin-la...
Homepage
→ https://otakusolutions.com/en
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📝 Note
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#OtakuSolutions #3dsMax #Rigging #CharacterRigging #SkinLayerStudio #TechnicalArtist #GameRigging #Skinning #FallbackBone #ScreenMode