G2★ Hyper Kecha Wacha Vs. Valor Hammer - 獰猛化ケチャワチャ ハンマー ソロ【MHXX】
Dynamo_Lynn
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G2★ Hyper Kecha Wacha Vs. Valor Hammer - 獰猛化ケチャワチャ ハンマー ソロ【MHXX】
4 065 просмотров · 13 дн. назад
Dynamo_Lynn
17,7 тыс. подписчиков
4 065 просмотров · 13 дн. назад
So I've never made a video on this guy ever, I think it was about time
Kecha Wacha strikes me as a rather underrated monster, I basically never see any discussion on this monster, or requests to bring it back, etc.
Fighting Kecha Wacha again made me realise that Tobi got a worse treatment overall as a gliding monster. Tobi is a lot more grounded despite having the same hovering abilities as Kecha, which uses a lot more aerial moves overall.
It's a fast monster with quite a large moveset considering its power level, especially, Kecha has access to specific moves whenever you are fighting it on vines and such, since it can dangle from them or attack you from under them.
I will say though there was potential on Hyper Kecha to have powered claw moves, I'm not sure why but the hyper state is only on its face and tail hook, which do basically nothing. I think Hyper Kecha is slightly faster than a regular one still but I'm not sure.
This is a crazy run, and it is now the de-facto World Record on this guy, I could not find any runs on internet on it with Hammer. Well... In my weird category of capturing the monster but not using cats which doesn't exist, but you get me.
Shame that this run had to be one without a cool dunk but considering my second best run with a dunk is a whopping 30 seconds slower than this one, I don't feel bad about not posting it instead this time around. Usually I post cooler runs if they're 5 or so seconds slower. I'll take the the faster completion this time. And it's still good in its own right, I really smothered this guy here
Also, I gotta say that Impact Press is so, so good with Valor. I mean everyone knows it's so good already, but something that I realised only when running Kecha is that Impact Press allows you to maintain Valor like crazy. The extra hits count toward keeping the gauge up, for one area change at least.
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