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I Built a Retro Terminal UI and Used It as PowerPoint

Meatcorps

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I Built a Retro Terminal UI and Used It as PowerPoint

1 988 просмотров · 6 мес. назад
Meatcorps
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1 988 просмотров · 6 мес. назад
In this video I show the retro terminal UI system I built for my game using C# and Raylib. The goal was to create an old-school early-90s style interface that works well for games, including controller-friendly navigation, grid-based rendering, highlighted text, inline images, scrolling viewports, animations, dialogs, notifications, and more. I also explain why I decided to build this myself instead of using an existing solution like SADConsole. For my project I only needed a specific subset, and I wanted full control over the style, flow, and integration with my own engine. If people are really interested in this UI system, I may turn it into a separate NuGet package later. Built with: C# Raylib Custom engine/tools by Meatcorps Let me know what part you want to see next: the rendering, the animation system, the text/image pipeline, or the controller flow. Font that I used in my UI: http://viznut.fi/unscii/ #gamedev #csharp #raylib 0:00 Intro 0:19 Why?!? 1:46 How does it work? 3:20 Viewport 4:25 Drawing old terminal style 7:10 GUI Widgets