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Giant Spider in UE5.5 – Part 3: Creating a Custom Idle Animation in Maya

Kornica 3D

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Giant Spider in UE5.5 – Part 3: Creating a Custom Idle Animation in Maya

9 просмотров · 6 дн. назад
Kornica 3D
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9 просмотров · 6 дн. назад
In Part 3, we prepare animations for our giant spider and solve a common problem with marketplace characters: an idle animation that’s too intense for the game. 🕷️ We’ll export the spider FBX to Maya, build a quick rig, and create a quieter idle animation from scratch. If an existing asset’s animations don’t quite fit your top-down RTS or RPG, this workflow shows how to adapt them to your own gameplay needs. Originally released on Patreon; this lesson is now available here for free. 🌐 Website: https://kornica3d.click 🎮 Beasts vs Undead: https://kornica3d.click/gamedev.html ☕ Support my work: https://ko-fi.com/kornica3d If you find this helpful, like & subscribe, and let me know what you think! #UnrealEngine5 #GameDevelopment #Kornica3D