Giant Spider in UE5.5 – Part 3: Creating a Custom Idle Animation in Maya
Kornica 3D
0:00 / 0:00
Giant Spider in UE5.5 – Part 3: Creating a Custom Idle Animation in Maya
9 просмотров · 6 дн. назад
Kornica 3D
228 подписчиков
9 просмотров · 6 дн. назад
In Part 3, we prepare animations for our giant spider and solve a common problem with marketplace characters: an idle animation that’s too intense for the game. 🕷️
We’ll export the spider FBX to Maya, build a quick rig, and create a quieter idle animation from scratch.
If an existing asset’s animations don’t quite fit your top-down RTS or RPG, this workflow shows how to adapt them to your own gameplay needs.
Originally released on Patreon; this lesson is now available here for free.
🌐 Website: https://kornica3d.click
🎮 Beasts vs Undead: https://kornica3d.click/gamedev.html
☕ Support my work: https://ko-fi.com/kornica3d
If you find this helpful, like & subscribe, and let me know what you think!
#UnrealEngine5 #GameDevelopment #Kornica3D