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CoffeeCup - 01_13 UDIM Material in Workflow in Houdini FX & Substance Painter 2020

pixeltrain - 3D & VFX Trainings

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CoffeeCup - 01_13 UDIM Material in Workflow in Houdini FX & Substance Painter 2020

11 974 просмотра · 6 лет назад
pixeltrain - 3D & VFX Trainings
15,2 тыс. подписчиков
11 974 просмотра · 6 лет назад
In this tutorial, you will learn the fundamentals of UDIMs and how working with them is different from the Classic Material workflow. First, I will explain to you in-depth what UDIMs are and how they work. Then we generate some UDIMs in Houdini FX and write out Low- and High Poly Meshes for the external painting process. In Substance Painter 2020 we will then take a look into the new workflow options and understand, how you now work with texture sets und the connected UDIMs. We texture our cup and export the textures from Painter in a UDIM compatible way. In Houdini FX, we talk then about assigning these textures in Principled Shaders and Texture Nodes for Rendering with Mantra. These topics are covered: Understanding UVs and the UV space Limitations of the classic material workflow Why we need UDIMs What are UDIMs? Technical aspects of UDIMs UV Layout Node UDIM Tile option Using more than one UV Layout node Combining multiple Materials with UDIMs FBX ROP output Exporting Low- & HighPoly Meshes Creating a new project in Substance Painter 2020 Understanding the UV Tiles Workflow & UDIM Settings New Texture Set list in Substance Painter 2020 Switching Texture Resolution per Tile Dragging Materials to mesh parts Limitations in Painting on Texture Sets Using Base Materials Adding Resources Texturing the Cup Visibility of Texture Sets / Solo Mode Working with Projections UI Changes in the export dialog Selecting the right output template Exporting the Textures Loading UDIM Textures in Houdini UDIM Variable Working with Texture Nodes This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxf... Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know. If you want to support me for publishing more free tutorials you could join my Patreons:   / pixeltrain3d   Or simply buy me a Cappuccino: https://paypal.me/pixeltrain Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d Find more information on www.pixeltrain.net YouTube:    / pixeltrain3dvfxtrainings   LinkedIn: linkedin.com/in/pixeltrain Artstation: https://www.artstation.com/pixeltrain