CoffeeCup - 01_13 UDIM Material in Workflow in Houdini FX & Substance Painter 2020
pixeltrain - 3D & VFX Trainings
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CoffeeCup - 01_13 UDIM Material in Workflow in Houdini FX & Substance Painter 2020
11 974 просмотра · 6 лет назад
pixeltrain - 3D & VFX Trainings
15,2 тыс. подписчиков
11 974 просмотра · 6 лет назад
In this tutorial, you will learn the fundamentals of UDIMs and how working with them is different from the Classic Material workflow. First, I will explain to you in-depth what UDIMs are and how they work. Then we generate some UDIMs in Houdini FX and write out Low- and High Poly Meshes for the external painting process.
In Substance Painter 2020 we will then take a look into the new workflow options and understand, how you now work with texture sets und the connected UDIMs. We texture our cup and export the textures from Painter in a UDIM compatible way.
In Houdini FX, we talk then about assigning these textures in Principled Shaders and Texture Nodes for Rendering with Mantra.
These topics are covered:
Understanding UVs and the UV space
Limitations of the classic material workflow
Why we need UDIMs
What are UDIMs?
Technical aspects of UDIMs
UV Layout Node
UDIM Tile option
Using more than one UV Layout node
Combining multiple Materials with UDIMs
FBX ROP output
Exporting Low- & HighPoly Meshes
Creating a new project in Substance Painter 2020
Understanding the UV Tiles Workflow & UDIM Settings
New Texture Set list in Substance Painter 2020
Switching Texture Resolution per Tile
Dragging Materials to mesh parts
Limitations in Painting on Texture Sets
Using Base Materials
Adding Resources
Texturing the Cup
Visibility of Texture Sets / Solo Mode
Working with Projections
UI Changes in the export dialog
Selecting the right output template
Exporting the Textures
Loading UDIM Textures in Houdini
UDIM Variable
Working with Texture Nodes
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxf...
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
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