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This Will Stop Your Character Illustrations Feeling Flat

The Drawing Codex

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This Will Stop Your Character Illustrations Feeling Flat

20 900 просмотров · 8 дней назад
The Drawing Codex
187 тыс. подписчиков
20 900 просмотров · 8 дней назад
Adding movement and life to your character illustrations is simply a matter of applying a series of simple ideas stacked on top of each other. Check out my Free Line and Color Quick Start Guide: https://www.thedrawingcodex.com/yt/qu... To Learn A Simple Reliable Process. Join The Line and Color Academy: https://www.thedrawingcodex.com/yt/li... Join The Mighty Artisan Community: https://www.thedrawingcodex.com/yt/mi... To Take Your Art Projects To A Whole New Level. In this video: A simple character portrait, a head and torso sitting in the middle of the frame, is one of the most common illustrations an artist will make. It is also one of the easiest to leave feeling flat. The pose is fine, the drawing is fine, and yet nothing in the image suggests the character is alive or that anything is happening around them. This video is a practical pencil sketching session that works through three ways to fix that, using Ara, an elf character from the Mythic Arcana card game, as the subject. The first is composition: overlap and leading lines. Shoulders overlapping a cape, hair overlapping a collar, a spear or an arm cutting across the frame, all build depth and give the eye a path to follow. The second is external or environmental movement. The pose stays completely static while the world around it moves: wind in a cloak, smoke on the set, trees leaning, leaves and embers drifting through the frame. The third is gesture and kinetic energy, including the Jack Kirby twist, where the torso turns one way and an arm goes the other, building up energy that has to go somewhere. Along the way the demo covers picking the frame after sketching rather than before, using the rule of thirds and Loomis-style informal composition to line elements up, testing arm positions with stick figures and simple masses, and cropping limbs off the edge of the frame so the shot feels candid rather than posed. Key takeaways: choose characters with elements that can move (capes, hair, straps, adornments), mix and match the three approaches rather than treating them as separate steps, think like a director about the scene around the character, and thumbnail many small versions before committing to one. TIMESTAMPS: 0:00 Intro 1:15 Welcome 1:33 Three Ways to Add Movement 4:07 Composition: Overlap and Leading Lines 13:21 What to Practice and Which Characters to Pick 14:42 External Movement: Wind, Smoke, and Debris 24:46 Line and Color Quick Start Guide 25:08 Gesture and Kinetic Energy 38:41 Out TOOLS FOR TODAY: Pencil and paper BOOKS/RESOURCES MENTIONED: Mythic Arcana (card game by Tim McBurnie and Tony Go) PEOPLE MENTIONED: Tony Go (Mythic Arcana collaborator) Jack Kirby Andrew Loomis (informal composition) Happy Drawing! Where To Find More About Tim Mcburnie: Learn Drawing and Illustration at The Drawing Codex: https://www.thedrawingcodex.com Take Your Career and Productivity To The Next Level: https://www.thedrawingcodex.com/yt/mi... The Drawing Codex Youtube Channel:    / @thedrawingcodex   Art Career and Productivity:    / @mightyartisan   Real Time Studio Sessions and The Art Ritual:    / @linexcolor   Portfolio: https://www.timmcburnie.com https://www.artstation.com/tim-mcburnie   / timmcburnie   https://x.com/timmcburnie