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L4D2 Mapping Tutorials #4, Navmesh - Qdude

Qdude

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L4D2 Mapping Tutorials #4, Navmesh - Qdude

7 477 просмотров · 1 год назад
Qdude
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7 477 просмотров · 1 год назад
Part 4. In this video, I go over the navmesh, which is the system AI use to path around the map. We've all played games where our AI companions can't keep up. It's your job to make sure that doesn't happen. Or at least try as hard as we can to. If you have any questions, please firstly do your due-diligence of researching on your own. If you're still stuck, post a comment and I will try to help out. bind = "nav_add_to_selected_set" bind - "nav_remove_from_selected_set" bind del "nav_delete" bind [ "nav_begin_area" bind ] "nav_end_area" bind b "nav_split" bind g "z_spawn" bind ' " nb_rush" bind semicolon "nav_select_radius 200" bind backspace "nav_connect" bind \ "nav_disconnect" Chapters: 00:00 - Intro 00:57 - info_director 01:23 - Nav Generating 02:52 - Recommended Keybinds (IMPORTANT) 03:24 - Connect Nav Areas 04:38 - Disconnect Nav Areas 04:47 - One-way Connections 05:43 - Creating an Area 06:48 - Bots & One-way Drops 07:18 - Additional Nav Generation 08:05 - Saving 08:15 - Ladders 09:27 - Infected Ladders 12:24 - Nav Attributes 13:47 - Fixing Problems Check out my upcoming mapping project, titled City of Evil:    • City of Evil   Steam: https://steamcommunity.com/id/qdude21/ Valve Developer Wiki: https://developer.valvesoftware.com/w... If there are any problems with the subtitles of this video, please let me know via a comment.