L4D2 Mapping Tutorials #4, Navmesh - Qdude
Qdude
0:00 / 0:00
L4D2 Mapping Tutorials #4, Navmesh - Qdude
7 477 просмотров · 1 год назад
Qdude
1,14 тыс. подписчиков
7 477 просмотров · 1 год назад
Part 4. In this video, I go over the navmesh, which is the system AI use to path around the map. We've all played games where our AI companions can't keep up. It's your job to make sure that doesn't happen. Or at least try as hard as we can to.
If you have any questions, please firstly do your due-diligence of researching on your own. If you're still stuck, post a comment and I will try to help out.
bind = "nav_add_to_selected_set"
bind - "nav_remove_from_selected_set"
bind del "nav_delete"
bind [ "nav_begin_area"
bind ] "nav_end_area"
bind b "nav_split"
bind g "z_spawn"
bind ' " nb_rush"
bind semicolon "nav_select_radius 200"
bind backspace "nav_connect"
bind \ "nav_disconnect"
Chapters:
00:00 - Intro
00:57 - info_director
01:23 - Nav Generating
02:52 - Recommended Keybinds (IMPORTANT)
03:24 - Connect Nav Areas
04:38 - Disconnect Nav Areas
04:47 - One-way Connections
05:43 - Creating an Area
06:48 - Bots & One-way Drops
07:18 - Additional Nav Generation
08:05 - Saving
08:15 - Ladders
09:27 - Infected Ladders
12:24 - Nav Attributes
13:47 - Fixing Problems
Check out my upcoming mapping project, titled City of Evil: • City of Evil
Steam: https://steamcommunity.com/id/qdude21/
Valve Developer Wiki: https://developer.valvesoftware.com/w...
If there are any problems with the subtitles of this video, please let me know via a comment.