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Sonic ERaZor 8 – Official Developer Playthrough (Frantic)

Selbi

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Sonic ERaZor 8 – Official Developer Playthrough (Frantic)

6 450 просмотров · 1 год назад
Selbi
5,05 тыс. подписчиков
6 450 просмотров · 1 год назад
Frantic Mode from the 8th public release, from start to finish, and also the Blackout Challenge at the end. Also hooray, I didn't forget to enable 60 FPS this time! 00:00 Getting started 01:04 Intro (One Hot Day...) 01:40 Welcome to Überhub Place 02:18 Scene 0: Tutorial Place 06:37 Scene 1-1: Night Hill Place 07:54 Scene 1-2: Green Hill Place 10:30 Scene 2: Special Place 11:57 Scene 3: Ruined Place 15:36 Scene 4: Labyrinthy Place 17:56 Scene 5: Unreal Place 20:36 Scene 6-1: Scar Night Place 22:37 Scene 6-2: Star Agony Place 25:36 Scene 7: Unterhub Place 29:30 Scene 8: Finalor Place 32:34 The End & Credits 35:30 Scene 666: Blackout Challenge 40:42 Some bonuses and secrets You might've noticed that I've crudely cut the video around the tutorial. This was because I wanted to show off what happens when you die to the "tax pit", rerecorded that part after the fact, and then derped up :V Download Sonic ERaZor https://sonic-erazor.selbi.club Kool Kats by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... --- What is Sonic ERaZor? Sonic ERaZor is a completed ROM hack of Sonic the Hedgehog created by Selbi (me), with extensive technical assistance by vladikcomper. This hack is unlike many others, featuring a (bizarre) in-game story line and ridiculous challenges/mechanics, as well a ton of cutscenes, story screens, and easter eggs. Furthermore, while not originally intended as such, the hack is often summarized as "What if Michael Bay directed Sonic 1?" due to its rampant use of explosions and focus on action. The name ERaZor, with its upper- and lowercase letters, is a mix of the word eraser and the German word Scherz (meaning "joke" in English). Despite the naming similarities, it has nothing to do with Erazor Djinn or Sonic Eraser. When first released back in early 2010, this hack had no goal whatsoever, and any ideas just went in. Today's releases have a lot more structure and thought-out gameplay elements. The difficulty has been steadily balanced with each new release, mostly due to negative feedback regarding the frustrating game design of the earlier ones. However, it deliberately remains tough and has never abandoned its roots as a difficult game. In 2024, the hack received its first update in over eight years with the release of the Seventh Public Release, which introduced Casual/Frantic Mode (a unique difficulty selection specifically built around ERaZor's identity). Four months later, in early 2025, a huge patch in the form of the eighth public release followed, introducing 16:9 widescreen support (for RetroArch with the Genesis Plus GX Wide core). Check out the wiki for more info about Sonic ERaZor: https://info.sonicretro.org/Sonic_ERaZor