BDO Tungrad Ruins, Awakening Nova 312AP, 20616 yellow no agris
PAWEL
0:00 / 0:00
BDO Tungrad Ruins, Awakening Nova 312AP, 20616 yellow no agris
5 538 просмотров · 2 г. назад
PAWEL
3,08 тыс. подписчиков
5 538 просмотров · 2 г. назад
No agris was used, no coin was used. Total grind time was 30min, 10308 trash was collected during that time.
I made new addons specially for this spot, they won't perform as well on other spots. As for improvements I think -dp on either remise swooping or starscall is unneccessary, one of those can go and free up a slot for a better addon. That said, the addon set works almost perfectly with barely any downtime, so it's safe to use.
Elixirs vs Draughts:
In this case I can say that for nova I have experienced almost exactly the same performance between frenzy draught and elixir rotation. That said, it's fair to assume that elixirs would outperform frenzy if I had a bit more AP. Elixirs also make it way easier to survive, I die in this hour mainly because I'm not used to the dmg I can take without elixirs, 8:05 if anyone wants to see. I also think that elixirs are way better at finishing targets with back attacks, so if we ever find a rotation with 17+ packs that we cannot overclear with a killing time of 3-5s we can just use elixirs and leave 1-3 mobs from each pack for the maximum amount of trash/h. That's just the theory for now, currently it's better to try to finish the whole pack in 1-2s since it's worth looting a single pack twice.
MINI GUIDE:
First off, mechanics of the spot:
Each pack has an ascetic visionary. By applying a bound or kd to them (either with your green buff or when they're bellow 90% hp, though in that latter case any cc works) you can reapply green buff that essentially "stiffens" all the mobs for 5s. When the visionary dies the same green buff gets reapplied. Green buff is just a 30s status effect you get when you kill the visionary, it doesn't seem to increase your dmg in any way. This mechanic forces you to finish each pack within 10s if you want to avoid being damaged back. It also forces you to start each pack with either a fast or ranged cc, cause the moment you aggro a visionary he'll instantly strip you off the green buff unless he's under an effect of cc.
Secondly, combo:
There's few different combos I use in the video but the most common and effective one is this:
SHIFTLMB F WQ SLMB SHIFTRMB (SHIFTS if needed) SHIFTQ SQ F WF SHIFTQ(hotbar + camera turn) SF (refreshing casting speed buff)
This is a 6s long combo that will kill all the mobs as long as you don't mess up the aiming.
Of course, with less AP and no BSR mobs will survive. In that case you can prematurely cancel second SHIFTQ and go for a quick SLMB WQ or WQ SLMB, order doesn't matter, into SF.
If accel is unavailable and the charge is above 85% make sure to use the combo
RMB A RMB SRMB E. If it's below you start a pack with a BRUTAL RING (hotbar) from a certain range (14:58 for an example) into SQ F into the usual combo with accel.
Apart from that few other filler skills like Q, quoratums earth, magnus can be used if you're lacking in AP, though it's worth remembering that they have less priority than the rest of the kit, they're also meant to be used AFTER you kill the visionary, not before.