.:: DUKE3D Blast Radius ::. Level 2 Embarco's Most Blasted ☢ 100% secrets [1/3]
ck3D
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.:: DUKE3D Blast Radius ::. Level 2 Embarco's Most Blasted ☢ 100% secrets [1/3]
67 просмотров · 3 дн. назад
ck3D
17 подписчиков
67 просмотров · 3 дн. назад
Episode download: www.moddb.com/mods/duke-nukem-3d-blast-radius
From the manual:
"Looks like the piggies got themselves some new toys", Duke eventually remarked, no later than eight hours into his impromptu bus ride out of Los Angeles.
"Techy... Smells like the City. Let's rock over there and check in on the Tenderloin.
But for now, those landscapes look as wrecked as Uranus'..."
Wrecked but also silent - and unbearably so, in fact. For eight hours now, Duke had been driving uninterrupted, which normally would be a positive sign to most in such troubled times - one resembling the confirmation that yes, nuking Los Angeles technically can solve most a Los Angeles-specific problem indeed - except here, the constant flow of dilapidated areas, devastated towns and torn terrain had stopped being Los Angeles-specific for half a day.
Wasted horizons with no movement in sight.
"Hope my most recent comparison means there's some kind of end to them, too. Right now stinks."
"Whatever alien presence is here right now has to be either concentrated somewhere, or busy...", Duke mumbled to his oh-so-humble reflection in the windshield as he finally veered out of the freeway, heading right into downtown.
And exactly there, forty-five minutes later, he found it: complete havoc.
"... Or it's a little bit of both columns", Duke only-so-satisfyingly finished despite displaying unvariably proud finesse upon his leap off the now parked, still borrowed bus."
____
Welp I guess the run kept going. Started allowing myself saves (because just look at the maps) at some crucial and (more or less literal) key moments, I need to stick to short recording sessions due to hardware anyway and so that aligns. Don't know if I will keep consistent with all secrets too (this is mostly a casual run) but I reckon I might.
Instead we will just count the Duke deaths. There are a couple reloads in this part, for cinematic reasons (cool stuff happening out of frame worth recapturing) but only one of them is a R.I.P. due to blindsiding Overlord Sentry rocket I felt was unfair in the moment but looking at the footage no I should have seen it coming. There also is one jump up a slope (out of a secret place) I gave up on and instead yolo'd around, felt like a collision problem but most likely was due to playing in broad daylight so that I could use that excuse (I know the jump is possible, just screwed it this time).
This level based on San Francisco (Market Street, Powell Street, the Ferry Building, the piers, the old Justin Herman Plaza with the Vaillancourt fountain...) is set up for the player to realize the scale of the new alien invasion and make up their mind on whether or not they will enjoy the episode (whether or not they can match its expectations). It is a bit of a wall (the first one out of many throughout the episode) that acts as a honest filter, maybe lures you in a little with the LameDuke L6 vibes but really soon exposes its nature of a test to endurance to brutalization.
Pt. 2: • .:: DUKE3D Blast Radius ::. Level 2 Embarc...
Pt. 3: • .:: DUKE3D Blast Radius ::. Level 2 Embarc...
Dedicated level info page: www.moddb.com/mods/duke-nukem-3d-blast-radius/news/youre-not-supposed-to-be-here-level-lore-embarcos-most-blasted-level-2brl2map