Roguelite Deckbuilder Where Every Decision Costs Blood | Flowers and Deities (Playtest)
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Roguelite Deckbuilder Where Every Decision Costs Blood | Flowers and Deities (Playtest)
25 просмотров · 2 недели назад
Zarhalphus vods
62 подписчика
25 просмотров · 2 недели назад
Flowers and Deities turned out to be a wild mix of strategy deckbuilding and roguelite arena combat, but what really stood out is how the entire economy revolves around BLOOD. Every fight turns into this escalating decision of what to summon, what to sacrifice, and how far I’m willing to push my army just to survive the next wave. I ended up experimenting a lot with different units, origins, and builds, and it quickly turned into that kind of “just one more run” situation.
In this gameplay, I’m mostly exploring the different systems; testing out how spells, summons, and blessings interact while trying to keep my lizardkin army alive through increasingly chaotic arena battles. The game throws a LOT at you: multiple enemy factions, huge unit variety, and build combinations that can completely change how each run plays out. There were moments where I thought I had things under control… and then immediately had to sacrifice units just to stay in the fight. The deeper I got, the more it felt like the game wanted me to break my own strategy just to survive.
IF YOU ENJOY THIS GAME, definitely keep an eye on it because it already feels like a really unique take on deckbuilders and roguelites with its blood-as-a-resource system and massive build variety. Thanks for watching!
▼ TIMESTAMPS ▼
0:00:00 Stream Start
0:04:35 Tutorial
0:21:07 Choose your character!
0:32:25 The Run Begins!
0:38:30 The Slave Arena
1:30:30 The Commoners Arena
2:11:00 The Noble Arena
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