Перейти к содержимому

Bonchan (Sagat) vs Daigo Umehara (Ryu) - SSF4 AE2012

確定反撃Labo

0:00 / 0:00

Bonchan (Sagat) vs Daigo Umehara (Ryu) - SSF4 AE2012

1 937 просмотров · 1 год назад
確定反撃Labo
1,13 тыс. подписчиков
1 937 просмотров · 1 год назад
TL3A Round4 Battle7 Daigo (Ryu) beat Bonchan (Sagat) 3-2. Bonchan’s Sagat vs Daigo Umehara’s Ryu is a classic battle of fireball control, spacing, and mental discipline. At first glance, this matchup feels like a long-range war. Bonchan’s Sagat wants to dominate the screen with Tiger Shots, standing kicks, strong anti-airs, and the kind of spacing that makes every step forward feel expensive. Against Sagat, Ryu cannot simply walk in without a plan. Every movement has to be timed carefully. But Daigo’s Ryu is built for this kind of fight. He does not rush the match. He studies the rhythm, watches the fireball patterns, and slowly looks for the moments where Ryu can challenge Sagat’s control. Hadokens become more than simple projectiles — they are tools to test timing, control space, and force Bonchan to respond. What makes this set so strong is how much of the battle happens before the big hits. A small step forward matters. A blocked fireball matters. A delayed jump matters. A single anti-air can change the entire pace of the round. Bonchan plays with patience and experience, using Sagat’s range to keep Daigo from freely taking space. His Tiger Shots and grounded buttons constantly remind Ryu that the screen belongs to Sagat if he is allowed to settle. But Daigo keeps finding ways to stay present in the match. He adjusts to the projectile rhythm, picks his approaches carefully, and turns small openings into meaningful pressure. When the match gets close, Ryu’s threat becomes much more dangerous. Suddenly, Sagat has to deal with crouching medium kick, throw pressure, Shoryuken threat, and the possibility of momentum swinging back in one clean sequence. Final Result: Daigo Umehara defeats Bonchan, 3-2. This set is a strong example of high-level shoto fundamentals against Sagat’s long-range control. Bonchan builds the wall with fireballs, spacing, and anti-airs, but Daigo keeps reading the rhythm, taking space little by little, and finding the key moments to break through. Sagat controls the distance. Ryu controls the moment. 🟥3rd Topanga A League ◎Provisional standings will be determined by round-robin competition. Online Match 1 character fixed system. One win in the second round and three wins in the third round. If the number of wins is the same, one point is awarded for each win, and the ranking is determined by goal difference. Three wins and zero losses are worth three points, two wins and three losses are worth -1 point, and so on. If the number of games played is the same, the winner of the head-to-head match will be ranked higher. The 11th and 12th places in the provisional ranking at the end of the schedule will be demoted. ⭐️ “Topanga A League 2013,” Japan's highest ranking tournament for Super Street Fighter IV AE2012, has begun. MCZ|Daigo (Ryu), RZR|Fudo (Faylon), HORI|Sako (Ibuki), Bonchan (Sagat), Uryo (C. Viper), Haitani (Makoto), Kazunoko (Yun), EG|Momochi (Ken), MCZ|Mago (Faylon), Dashiro (Seth), wao (Oni), Michael Tan (Ken), 12 strong players. Contestants will compete in two stages: a “provisional ranking match” (online) and a “ranking match” (offline). The Provisional Ranking Match will be played by 12 strong players. In the Provisional Ranking Match, each character will play 3 matches. In the Ranking Match, two characters will pre-register and play 7 matches. https://amzn.to/3MBugCQ https://amzn.to/4aGHpCr