Blender Crocodile Chaos Underwater FLIP Simulation CYCLES
JeremyWhiteFX
0:00 / 0:00
Blender Crocodile Chaos Underwater FLIP Simulation CYCLES
2 810 просмотров · 1 г. назад
JeremyWhiteFX
1,9 тыс. подписчиков
2 810 просмотров · 1 г. назад
This fluid simulation was crafted entirely in Blender using the Flip Fluids add-on and simulated on an Intel Xeon workstation. The trees and shrubs were designed with the Grove add-on, while the rocks and grass were generated using GeoScatter, with materials sourced from Quixel Megascans.
The underwater caustics were achieved by applying a water caustic image sequence to the transparency of the water shader's shadows. For the volumetric water scattering, the newly added Fournier-Forand phase function was utilized, creating realistic underwater god rays.
Blender 4.3 Project Overview
Particles Fluid and Whitewater : 238GB [189.30 hours]
Particle Fluid Count : 144.52 million
Render : Cycles [4min/frame]
Composite : Blender
Video edit and sound : Davinci Resolve
Artstation : www.artstation.com/jknitt
Instagram : www.instagram.com/jknitt_photography/
Simulation
CPU : Intel Xeon 8 Cores
RAM : 96GB
Render
GPU : Nvidia RTX 3090
#blender #fluidsimulation #fluidsim #flipfluids #cycles #underwater #caustic #crocodile #wildlife