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How to Fix the Substance Painter Viewport to Match Unreal's

William Faucher

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How to Fix the Substance Painter Viewport to Match Unreal's

89 106 просмотров · 5 лет назад
William Faucher
272 тыс. подписчиков
89 106 просмотров · 5 лет назад
In this video we will be taking a look at how to use the ACES lut to get a better color match between Substance Painter and UE4. A lot of people have asked me why their textures don't look the same between programs, and this is why, along with how to fix it! The default linear-space viewport in Substance Painter is very washed out, and has clipped highlights. Overall does not look great. The ACES lut really helps you get a better, more consistent look for your render in Unreal. A major thanks for Brian Leleux for making this tool. As always, THANK YOU for watching! --------------- Full credit for creating the lut goes to Brian Leleux: Brian Leleux Artstation : https://www.artstation.com/brianleleux ACES Lut Download Page: https://www.artstation.com/artwork/mrqd8 https://gumroad.com/l/lHiVg ---------------- Follow me on social media! www.instagram.com/williamfaucher.vfx www.artstation.com/will_faucher   / willfauchervfx   Timestamps: 00:00 - Intro 00:23 - Why The Default Linear Viewport Is Not Good 01:35 - Where to find the ACES Lut 02:21 - How to Install and Enable the ACES Lut 05:13 - Comparison between Substance Painter and UE4 06:49 - Scene setup in Unreal 07:32 - Outro and Thanks