Trio Verity Carry Edition with Guide (for 2 unemployment-maxxers and one father of 4)
Peeroxid
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Trio Verity Carry Edition with Guide (for 2 unemployment-maxxers and one father of 4)
176 просмотров · 8 дней назад
Peeroxid
24 подписчика
176 просмотров · 8 дней назад
The Trio Verity (Non-Flawless) Carry Strat:
A1, A2 = players experienced with Verity lowmans, need to be hunters with the Phalanx Blast finisher (in our case Keks is A1 and I am A2)
B = literally any class, helpful if experienced with the inside fast strat
Round 1:
In our case, both A1 and A2 mountaintopped into the joining, however we only do that to avoid midskates, if they are confident there is no need to do that (if you want to do it tho, the one out of the two who is not in mid continues to join and the other one drops out). We will assume A1 is the one dropping back.
A1 and B call out their symbols, and A1 gives the call about who is standing where and holding which symbol.
A1 gives both their symbols to B, and vice versa, while A2 completes the dissect.
A1 and B then distribute their new symbols correctly, and A1 calls A2 which room to go to and how to distribute the symbols.
Somewhere in between, Witness notice will proc, which doesn't differ from doing it in normal runs.
After completing the dissect, A2 oobs to their room, distributes their symbols and refarms some amount of super, then everyone breaks out to main room to complete the second Witness notice.
Round 2:
A2 eagers out of the pull, A1 and B call their symbols, A1 also the statue callouts. A1 distributes both symbols correctly and gets ready to die.
B gets ready to dunk their symbols, A2 completes the first dissect and readies the second one. On the dissectors call, all dunks happen and hopefully proc Witness notice. If not, the dissector has to do one extra swap and be very fast with the rez afterwards.
Once Witness notice procs, A1 dies as soon as they are starting to get stoned, and A2 rezzes them immediately and will get stoned. After dunking the ghosts, A1 fini-breaches, goes to A2s room, distributes and leaves.
A2 finishes dissect if needed, grabs the key for A1s room, breaches (can use the Salvations Grip breach if no more thralls / for more consistent breach) and breaks A1s room from outside.
Round 3:
A1 eagers out of the pull, A2 and B call their symbols, A2 the statue callouts. A2 gives both symbols to B and leaves.
B prepares the first 2 dunks, A1 completes the first dissect and readies the second (if B is insecure about their third swap, A2 can call it).
When A2 enters the third join screen, they call go and everyone does their swaps. If Witness notice doesn't proc immediately, B dunks their third symbol.
A1 rezzes A2 and breaches to their own room and distributes.
A2 potentially completes the dissect, grabs the key to their room, breaches (either farms super and breaches with Salvations Grip, or just finisher) and breaks their room from outside.
After the final notice, it's gg mickey easy.