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Quest Lecture #40 Kimmo Kari "How to Get Your AA PC Game Published"

GameCity Kajaani

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Quest Lecture #40 Kimmo Kari "How to Get Your AA PC Game Published"

20 просмотров · 3 месяца назад
GameCity Kajaani
92 подписчика
20 просмотров · 3 месяца назад
Getting an AA PC game published is as much about strategy as it is about quality. In this Quest Lecture, Kimmo Kari, Chief Gaming Officer at Kuuasema and veteran business executive and product lead, draws on two decades of experience across PlayStation, Xbox, Nintendo, Steam, and mobile platforms. In his talk “How To Get Your AA PC Game Published,” he shares hard-earned lessons from negotiating publishing deals and from building a new PC and console production pipeline at Kuuasema, a 22-year-old Finnish indie studio behind the upcoming RTT game Cthulhu Keeper. The session explores what PC and console publishers are really looking for, how publishing partnerships are formed, and when it may be smarter to consider the self-publishing route instead. Quest Lectures are a series of free industry talks designed to help game developers navigate their game development journey. Each lecture is a new quest, covering the skills, challenges, and opportunities you'll encounter while building games, studios, and careers. What is GameCity Kajaani? Kajaani is the birthplace of Finnish game development education and has been creating game industry success stories for nearly 20 years. Through community building, talent development, and entrepreneurship support, GameCity Kajaani helps aspiring developers transform their passion into professional careers. As an authentic game city, Kajaani offers the perfect environment to gain experience, build connections, and level up your skills alongside a growing game development community. Kajaani Game Catalyst, a free 3-year growth program for early-stage developers, is a part of the Kainuu GEMS project, co-funded by EU.