EPISODE 36: RECOMMENDED READING
The Worldbuilding Workshop
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EPISODE 36: RECOMMENDED READING
62 просмотра · 1 месяц назад
The Worldbuilding Workshop
29 подписчиков
62 просмотра · 1 месяц назад
Episode References:
Tolkien, J. R. R. (1954–1955). The lord of the rings. George Allen & Unwin.
Tolkien, J. R. R. (1977). The Silmarillion (C. Tolkien, Ed.). Houghton Mifflin.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.
Harrigan, P. & Wardrip-Fruin, N. (Eds.). (2007). Second person: Role-playing and story in games and playable media. MIT Press.
Grubb, J. & Winter, S. (1984). Marvel super heroes role-playing game [Box set]. TSR, Inc.
Bethesda Game Studios. (2011). The Elder Scrolls V: Skyrim [Video game]. Bethesda Softworks.
Behe, M. J. (1996). Darwin’s black box: The biochemical challenge to evolution. Free Press.
Sagan, C. (1995). The demon-haunted world: Science as a candle in the dark. Random House.
Popper, K. R. (1959). The logic of scientific discovery. Hutchinson.
Chalmers, A. F. (1976). What is this thing called science? University of Queensland Press; Open University Press.
Bernays, A. & Painter, P. (1991). What if? Writing exercises for fiction writers. HarperPerennial.
Roberts, A. (2019). For the queen [Board game]. Evil Hat Productions.
Miéville, C. (2000). Perdido street station. Macmillan.
King, S. (1982–2004). The dark tower (Vols. 1–7). Donald M. Grant; Viking; Scribner.
Crichton, M. (1990). Jurassic park. Alfred A. Knopf.
Crichton, M. (1995). The lost world. Alfred A. Knopf.
Orwell, G. (1945). Animal farm. Secker & Warburg.
Orwell, G. (1949). 1984. Secker & Warburg.
Steinbeck, J. (1937). Of mice and men. Covici Friede.
Hawking, S. W. (1988). A brief history of time: From the big bang to black holes. Bantam Books.
Adams, T. & Adams, Z. (2006–present). Dwarf fortress (Classic/ASCII version) [Video game]. Bay 12 Games.
Aquinas, T. (1981). Summa theologiae (Fathers of the English Dominican Province, Trans.). Christian Classics. (Original work published 1265–1274)
Jonassen, D. H. (2010). Learning to solve problems: A handbook for designing problem-solving learning environments. Routledge.
Hutchins, E. (1995). Cognition in the wild. The MIT Press.
Lave, J. & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press.
Bruner, J. S. (1986). Actual minds, possible worlds. Harvard University Press.
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton Mifflin.
Gibson, E. J. (1969). Principles of perceptual learning and development. Appleton-Century-Crofts.
Young, M. F. & Barab, S. (1999). Perception of the raison d’être in anchored instruction: An ecological psychology perspective. Journal of Educational Computing Research, 20(2), 113–135.
Barab, S. A., Gresalfi, M., & Ingram-Goble, A. (2010). Transformational play: Using games to position person, content, and context. Educational Researcher, 39(7), 525–536. https://doi.org/10.3102/0013189X10386593
Squire, K. D. (2004). Replaying history: Learning world history through playing “Civilization III” [Doctoral dissertation, Indiana University].
Lucas, G. (Director). (1977). Star Wars Episode IV: A new hope [Film]. Lucasfilm; 20th Century Fox.
Spielberg, S. (Director). (1981). Raiders of the lost ark [Film]. Lucasfilm; Paramount Pictures.
Boorman, J. (Director). (1981). Excalibur [Film]. Orion Pictures.
Scott, R. (Director). (1982). Blade runner [Film]. The Ladd Company; Shaw Brothers.
Miller, G. (Director). (1981). The road warrior [Film]. Kennedy Miller Entertainment.
Cameron, J. (Director). (1984). The terminator [Film]. Hemdale Film Corporation; Orion Pictures.
Chaucer, G. (2003). The Canterbury tales (N. Coghill, Trans.). Penguin Classics. (Original work published ca. 1387–1400)
Milton, J. (2003). Paradise lost (J. Leonard, Ed.). Penguin Books. (Original work published 1667)
Shelley, M. (1818). Frankenstein; or, the modern Prometheus. Lackington, Hughes, Harding, Mavor, & Jones.
Marlowe, C. (2005). The tragical history of Doctor Faustus. IndyPublish. (Original work published 1604)
Campbell, J. (1949). The hero with a thousand faces. Pantheon Books.
Watterson, B. (2005). The complete Calvin and Hobbes. Andrews McMeel Publishing.
Amend, B. (1989). FoxTrot. Andrews McMeel Publishing.
Camus, A. (1946). The stranger (S. Gilbert, Trans.). Alfred A. Knopf. (Original work published 1942)
Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books.
Cognition and Technology Group at Vanderbilt. (1992). The Jasper series as an example of anchored instruction: Theory, program description, and assessment data. Educational Psychologist, 27(3), 291–315.
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books.
Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445–459.
Kozma, R. B. (1991). Learning with media. Review of Educational Research, 61(2), 179–211.
Young, M. F., Slota, S. T., Cutter, A., Jalette, G., Mullin, G.,...