Transport Fever 3 vs 2: What's Actually Better?
Tachyon Lance
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Transport Fever 3 vs 2: What's Actually Better?
570 просмотров · 7 часов назад
Tachyon Lance
6,25 тыс. подписчиков
570 просмотров · 7 часов назад
Transport Fever 3 is nearly here—but what actually changes from Transport Fever 2? Let's look at the developer-announced improvements that could make a difference to the way we build and run our networks.
I compare cargo handling, road and junction tools, railway operations, town growth, management features and modding. We also separate genuinely expanded systems from features that already exist in TF2.
This is a pre-release preview based on Urban Games' official material, with my own TF2 footage for comparison. It is not a hands-on TF3 review or a performance benchmark. Urban Games has announced a 29 September 2026 release. The Steam Workshop discussion reflects the July developer blog, which described the decision as unresolved.
What are you most looking forward to? And if we start a TF3 series on Tachyon Lance, should we build a freight company, a passenger network, or a mixed operation?
CHAPTERS
00:00 What's actually changing?
00:57 Release date and preview scope
01:19 Cargo and industry
03:31 Roads and construction
05:33 Railway operations
07:17 Town growth and the company
09:03 Management tools, world and mods
10:01 What matters most—and what needs testing
10:48 What should we build first?
WATCH MY TRANSPORT FEVER 2 SERIES
Episode 06: • We Hit 527K Profit Still 40M in Debt | Tra...
Tachyon Lance: / @tachyonlance1969
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