Перейти к содержимому

Crimson Desert — DLSS 5 Neural Rendering OFF vs ON | 5120×1440 HDR

Overdrive_Components

0:00 / 0:00

Crimson Desert — DLSS 5 Neural Rendering OFF vs ON | 5120×1440 HDR

219 просмотров · 2 недели назад
Overdrive_Components
48 подписчиков
219 просмотров · 2 недели назад
Crimson Desert with DLSS Neural Rendering OFF vs ON, recorded at 5120×1440 in 32:9 ultrawide HDR on my Ryzen 9 9950X3D + RTX 5090 PC. The first recording shows neural rendering disabled, followed by a second recording with it enabled through RenoDX. Compare lighting, stonework, foliage, and character detail throughout the town and surrounding countryside. TIMESTAMPS 00:00 — Neural Rendering OFF 03:10 — Neural Rendering ON PC SPECS • CPU: AMD Ryzen 9 9950X3D — 16 cores / 32 threads • GPU: ASUS ROG Astral GeForce RTX 5090 LC OC — 32GB GDDR7 • Motherboard: ASUS ROG Crosshair X870E Dark Hero • BIOS: 1002 • RAM: 32GB TeamGroup DDR5-8000 kit (2×16GB), manually tuned to DDR5-6000 • OS: Windows 11 Pro 25H2 CPU TUNING • PBO Advanced • Boost Clock Override: +200MHz • PBO Scalar: 10× • Configured PBO limits: PPT 1000W / TDC 1000A / EDC 1000A • These are configured limits, not actual power consumption. CURVE OPTIMIZER — PER CORE • CCD0: cores 0 and 1 at -5; cores 2–7 at -10 • CCD1: cores 9 and 13 at -5; cores 8, 10, 11, 12, 14 and 15 at -15 MEMORY TUNING • Speed: 6000 MT/s • Primary timings: 26-36-32-42 • tRCDWR: 16 • Command Rate: 1T • MCLK / UCLK: 3000 / 3000MHz — 1:1 • FCLK: 2200MHz • tRC: 68 • tRFC: 600 • tREFI: 65535 • Gear Down Mode: Enabled • Power Down: Disabled • SoC: 1.20V • Memory VDD / VDDQ: 1.50V / 1.515V STORAGE • Samsung 9100 PRO — 2TB • Samsung 970 EVO — 2TB • WD Black SN7100 — 4TB • WD Blue SN570 — 1TB • WDC WD101FZBX — 10TB HDD RECORDING DETAILS • Resolution: 5120×1440 • Aspect ratio: 32:9 ultrawide • Capture: approximately 60 FPS • Format: AV1, 10-bit HDR NEURAL RENDERING SETTINGS SHOWN IN THE SECOND CLIP • Neural Rendering: ON • Model Resolution: 100% • Intensity / Structure / Tone: 100% • Style: Style 1 • Character Mask: ON • Ray Reconstruction: Preset F These are separate gameplay runs, so camera angles, movement, and in-game time differ. This is a visual comparison, not a synchronized benchmark. Which look do you prefer—OFF or ON? Let me know what differences you notice. #CrimsonDesert #RTX5090 #NeuralRendering