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Quick Place Everywhere Tutorial

JonSwift

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Quick Place Everywhere Tutorial

7 225 просмотров · 7 лет назад
JonSwift
44 подписчика
7 225 просмотров · 7 лет назад
The Hot Keys! Hotkeys by default: F8 - toggles "Place Everywhere" mode (if you enabled toggle in config) F1 - toggles object snapping (you have to cancel current object if you have any selected, for this to work) F2 - toggle ground and surface snapping F3 - toggle workshop grid snapping F5 - toggle out-of-workshop timeout F6 - toggle storing clamped objects in workshop storage, when underlying object is scrapped or stored in workshop storage F7 - lock/unlock hightlighted object selection. While selection locked, no other object will be hightlighted, when your move your aim on it. INS - toggle extra objects selection. F11 - change timescale to 0.01 (can be changed in config) while in buld mode ALT - set object movement relative to player (by default) or global world axis Numpad 0 - reset rotation angles X and Y to 0 Numpad 5 - remove 'tremor' effect Numpad 2 - move outlined object down Numpad 8 - move outlined object up Numpad 4 - move outlined object left Numpad 6 - move outlined object right Numpad 7 - move outlined object to player Numpad 9 - move outlined object from player Numpad 1 - scale down oullined object by 10% Numpad 3 - scale up outlined object by 10% Numpad dot - reset scale of outlined object to 100% Numpad minus - decrease rotation angle step Numpad plus - increase rotation angle step Numpad divide - decrease movement step Numpad multiply - increase movement step PgUp - increase scale step PgDown - decrease scale step Ctrl - change rotation axis. Backspace - undo last precise movement/rotation/scaling action. '=' - store outlined object position, rotation and scale info 1,2,3 - set X,Y,Z position of stored info to outlined object 4,5,6 - set X,Y,Z rotation angles of stored info to outlined object 7 - set scale of stored info to outlined object 0 - set all stored info to outlined object Home - turn object physics on (make it movable/droppable if possible) End - Home - turn object physics on (make it static if possible)