Перейти к содержимому

Japanese House Environment in UE5 | Modular Assets & Trim Sheets (Part 3)

Zeref3DForge

0:00 / 0:00

Japanese House Environment in UE5 | Modular Assets & Trim Sheets (Part 3)

115 просмотров · 1 дн. назад
Zeref3DForge
1,02 тыс. подписчиков
115 просмотров · 1 дн. назад
Building a Japanese house environment in Unreal Engine 5 using modular assets, trim sheets, and a complete 3D environment art workflow. In Part 3 of this Japanese house environment series, I'm creating custom props in Maya, texturing them in Substance Painter, and assembling the environment in Unreal Engine 5. This episode covers: Assembling modular walls, pillars, and roof pieces Creating props using Maya modeling tools Creating rope with Curve Tool and Sweep Mesh UV mapping and reusing trim sheet textures Baking Ambient Occlusion and texturing props Adjusting pivots in Unreal Engine 5 Building the stone foundation and brick stairs Creating and texturing vase variations Assembling the environment in Unreal Engine This is a practical 3D environment art workflow focused on modular modeling, trim sheet texturing, asset creation, and environment assembly for game development. *New to the series?* Watch Parts 1 and 2 on Zeref3DForge to follow the complete Japanese house environment project from the beginning. Subscribe to Zeref3DForge for more game-ready props, modular environment workflows, trim sheets, and realistic 3D environment art. #UnrealEngine5 #EnvironmentArt #TrimSheet