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Let's Build the RPG! - 61 – Torch Fire Full Tutorial - Fire and Light in Unreal Engine 5

NumenBrothers

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Let's Build the RPG! - 61 – Torch Fire Full Tutorial - Fire and Light in Unreal Engine 5

33 885 просмотров · 3 года назад
NumenBrothers
177 тыс. подписчиков
33 885 просмотров · 3 года назад
In this episode we set up our first environmental fire actor as part of this series. Up to this point it's been all gameplay abilities with fire, and this episode brings together a lot of elements we've covered in previous episodes (Niagara Fire, lighting, even Metasounds) to make a comprehensive torchfire blueprint. We also cover how to use a Light Function Material to make the fire flickering effect in the most performant way. 00:00 Intro 00:14 Today's Goals, Key Concepts, Assets used this episode 01:19 Creating the Niagara System from starter content 08:54 Creating TorchFire blueprint 12:13 Issue fixes for common Niagara Fire issues 15:54 Fire point light 16:46 Fire light issues and fixes 17:57 Comparing Point Light to Spot Light 19:34 Fire flicker effect via Light Function material 24:08 Creating a new point light component specifically for fire actors 25:58 Torch fire Sound Effect via Metasounds (high pass filter) 30:09 Gameplay Ability Torchlight effect – adding the point light component 34:50 Updating Torch to have collision 35:43 Conclusion and preview of next episode New episode released every Saturday morning! Link to the spreadsheet of all free assets used in this series (up to episode 61): https://docs.google.com/spreadsheets/... Episode 23 (Gameplay Ability Torch Light):    • Let's Build the RPG! - 23 – UE5 Niagara Fl...